// Use this for initialization void Start() { GameObject temp = null; temp = GameObject.FindGameObjectWithTag("CSTarget"); if (temp != null) { targetPoint = temp.transform; } if (m_cShipInventory == null || m_cShipInventory.Count == 0) { Debug.Log("Telling inventory to initialise"); m_cShipInventory = new List <GameObject>(); } else { m_requestedItem = Enumerable.Repeat(false, m_cShipInventory.Count).ToList(); } if (m_shouldAnchor) { this.rigidbody.isKinematic = true; } GameObject itemManager = GameObject.FindGameObjectWithTag("ItemManager"); if (itemManager) { m_itemIDs = itemManager.GetComponent <ItemIDHolder>(); } else { Debug.LogError("Unable to find ItemManager from CapitalShipScript."); } //coroutineIsRunning = new bool[5]; if (Network.isServer) { ResetAttachedTurretsFromWrappers(); } }
/// Private functions // Obtain a reference to the ItemIDHolder script void InitialiseItemIDs() { // Find Item Manager GameObject itemManager = GameObject.FindGameObjectWithTag("ItemManager"); if (itemManager) { m_itemIDs = itemManager.GetComponent <ItemIDHolder>(); if (!m_itemIDs) { Debug.LogError("ItemManager object does not contain an ItemIDHolder component."); } } else { Debug.LogError("Unable to find object with tag: ItemManager"); } }