//Returns if the durability of the item has been broken. public bool DamageDurability(Entity entity, ItemID item, double damage) { bool hasBeenBroken = false; foreach (var itemOnPlayer in entity.GetAllItemsOnPLayer()) { if (item == itemOnPlayer) { hasBeenBroken = item.DamageDurability(damage); return(hasBeenBroken); } } return(hasBeenBroken); }