/// <summary> /// 添加好友项 /// </summary> /// <param name="friend"></param> public void AddFriend(DtoFriend friend) { GameObject go = null; go = Instantiate(ItemFriend); go.transform.SetParent(GridLayout); go.transform.localScale = Vector3.one; ItemFriend item = go.GetComponent <ItemFriend>(); item.SetItem(friend.Name, friend.IsOnline); m_friendList.Add(item); }
void Start() { List <DtoFriend> friends = GameData.Player.Friends; GameObject go = null; foreach (DtoFriend friend in friends) { go = Instantiate(ItemFriend); go.transform.SetParent(GridLayout); go.transform.localScale = Vector3.one; ItemFriend item = go.GetComponent <ItemFriend>(); item.SetItem(friend.Name, friend.IsOnline); m_friendList.Add(item); } }