protected void Start() { ChatAPI.AddListener(HandleMessage); PhysicsManager.AddEndGameTimerListener(DoEndGame); ItemEvent.AddPickupListener(HandleEvent); ItemEvent.AddUseListener(HandleUse); }
protected void Start() { ChatAPI.AddListener(HandleMessage); //PhysicsManager.AddEndGameTimerListener(TimerFunction); ItemEvent.AddPickupListener(HandleEvent); }
//public int m_nbrFactions; //private bool m_gameHasStarted; //private bool m_isInitialized; #region properties #endregion #region system private void Awake() { ItemEvent.AddPickupListener(PlayerPickUp); listPlayerByName = new Dictionary <string, Player>(); listPlayerById = new Dictionary <int, Player>(); }