public override void CreateDrops() { drops = ItemDrops.GuaranteedDrop(new Item[] { new Sanitizer(), new Smartphone(), new Whistle(), new Smartphone(), new Smartphone() }, ItemDrops.Amount(1, 2), new Heels()); }
public override void CreateDrops() { drops = ItemDrops.GuaranteedDrop(new Item[] { new Whistle(), new Pizza(), new ProteinBar(), new Milk(), new Pizza(), new ProteinBar(), new Milk() }, ItemDrops.Amount(1, 4), new Football()); }
public override void CreateDrops() { drops = ItemDrops.GuaranteedDrop(new Item[] { new Wire(), new Wire(), new Wire(), new USB() }, ItemDrops.Amount(1, 2), new Wire()); }
public override void CreateDrops() { drops = ItemDrops.GuaranteedDrop(new Item[] { new Textbook(), new Pencil(), new Textbook(), new Pencil(), new Textbook(), new Pencil(), new Textbook(), new Pencil(), new Textbook(), new Pencil(), new USB(), new VotedBadge() }, ItemDrops.Amount(1, 4), new Coffee()); }
public override void CreateDrops() { drops = ItemDrops.GuaranteedDrop(new Item[] { new Sanitizer(), new SlimeGoo(), new ToxicSolution(), new Antibiotics(), new Milk() }, ItemDrops.Amount(1, 3), new Sanitizer()); }
public override void CreateDrops() { drops = ItemDrops.GuaranteedDrop(new Item[] { new Oil(), new Oil(), new Shuttle(), new Wire(), new Smartphone() }, ItemDrops.Amount(1, 2), new Oil()); }
public override void CreateDrops() { drops = ItemDrops.GuaranteedDrop(new Item[] { new Pencil(), new Textbook(), new Pendulum(), new Celery() }, ItemDrops.Amount(1, 2), new Calculator()); }
public override void CreateDrops() { drops = ItemDrops.GuaranteedDrop(new Item[] { new Wire(), new USB() }, ItemDrops.Amount(2, 3), new DisintegrationGun()); }
public override void CreateDrops() { drops = ItemDrops.GuaranteedDrop(new Item[] { new Metronome() }, ItemDrops.Amount(1, 2), new Baton()); }
public override void CreateDrops() { drops = ItemDrops.GuaranteedDrop(new Item[] { new Coffee(), new Sanitizer(), new Celery(), new Pencil() }, ItemDrops.Amount(1, 2), new VotedBadge()); }
public override void CreateDrops() { drops = ItemDrops.GuaranteedDrop(new Item[] { new Smartphone(), new ExplosiveBrew(), new Pizza(), new Sword(), new Football() }, ItemDrops.Amount(2, 3), new StrengthPotion()); }
public override void CreateDrops() { drops = ItemDrops.GuaranteedDrop(new Item[] { new Donut(), new Coffee(), new Smartphone(), new Pencil() }, ItemDrops.Amount(1, 2), new Tazer()); }
public override void CreateDrops() { drops = ItemDrops.GuaranteedDrop(new Item[] { new Tuba(), new Tuba(), new Heels(), new Smartphone(), new Rice(), new Metronome() }, ItemDrops.Amount(1, 2), new Tuba()); }
public override void CreateDrops() { drops = ItemDrops.GuaranteedDrop(new Item[] { new Briefcase() }, ItemDrops.Amount(1, 2), new PinkSlip()); }
public override void CreateDrops() { drops = ItemDrops.GuaranteedDrop(new Item[] { new Textbook(), new Curry(), new Pencil(), new PaperPlane() }, ItemDrops.Amount(1, 2), new Sword()); }
public override void CreateDrops() { drops = ItemDrops.GuaranteedDrop(new Item[] { new Whistle(), new Smartphone(), new Rice(), new PaperPlane() }, ItemDrops.Amount(1, 2), new Pendulum()); }
public override void CreateDrops() { drops = ItemDrops.GuaranteedDrop(new Item[] { new Pizza(), new Donut(), new Oil(), new Rice(), new Milk() }, ItemDrops.Amount(1, 3), new Shuttle()); }