示例#1
0
    protected void RareItemDrop()
    {
        if (rareItemDropList.Length > 0)
        {
            ItemDropSettings settings = GameManager.getItemSettings();

            int luckRoll = Random.Range(0, 100);

            if (luckRoll > 100 - settings.lootChance - 20)
            {
                int        randomPick = Random.Range(0, rareItemDropList.Length);
                ItemPickup pick       = rareItemDropList [randomPick];

                Instantiate(pick, transform.position, pick.transform.rotation);
            }
        }
    }
示例#2
0
 public void SetSpawnSettings(ItemDropSettings settings)
 {
     dropChance   = Mathf.Clamp(settings.lootChance, 0, 100);
     minSpawnTime = settings.minSpawnTime;
     maxSpawnTime = settings.maxSpawnTime;
 }