public bool Add(ItemDrop add)
        {
            InventoryItem item = add.GetInventoryItem();

            for (int i = 0; i < Items.Length; i++)
            {
                if (Items[i].Equals(item)) // Inventory Items are compared by name, desc, and textures
                {
                    Items[i].Amount += add.Amount;
                    item             = null;
                    return(true);
                }
            }
            for (int i = 0; i < Items.Length; i++)
            {
                if (Items[i] == null)
                {
                    Items[i] = item;
                    return(true);
                }
            }


            return(false);
        }