public void OnGlobalUIEventHandler(int eventType, object data) { switch (eventType) { case (int)Client.GameEventID.UIEVENT_REFRESHCURRENCYNUM: ItemDefine.UpdateCurrecyPassData updateData = (ItemDefine.UpdateCurrecyPassData)data; if (updateData.MoneyType == GameCmd.MoneyType.MoneyType_Coin) { for (int i = 0; i < m_lstRewardCard.Count; i++) { m_lstRewardCard[i].UpdateItemNum(); } } break; } }
public void Execute(stRefreshMoneyPropertyUserCmd_S cmd) { IPlayer player = ClientGlobal.Instance().MainPlayer; GameCmd.MoneyType e = (GameCmd.MoneyType)cmd.type; //为第一次加载 || InitType 服务器通知是否是游戏运行中刷新货币 bool firstLoad = (null == player) || cmd.inittype == 1; ItemDefine.UpdateCurrecyPassData passData = null; int changeNum = 0; switch (e) { case GameCmd.MoneyType.MoneyType_MoneyTicket: // (文钱) { if (player != null) { player.SetProp((int)PlayerProp.Money, (int)cmd.dwNum); } changeNum = (int)cmd.dwNum - UserData.Money; UserData.Money = (int)cmd.dwNum; break; } case GameCmd.MoneyType.MoneyType_Gold: // (金币) { if (player != null) { player.SetProp((int)PlayerProp.Coupon, (int)cmd.dwNum); } changeNum = (int)cmd.dwNum - (int)UserData.Coupon; UserData.Coupon = (int)cmd.dwNum; break; } case GameCmd.MoneyType.MoneyType_Coin: // (元宝) { if (player != null) { player.SetProp((int)PlayerProp.Cold, (int)cmd.dwNum); } changeNum = (int)cmd.dwNum - (int)UserData.Cold; UserData.Cold = (int)cmd.dwNum; break; } case GameCmd.MoneyType.MoneyType_Score: //积分 { if (player != null) { player.SetProp((int)PlayerProp.Score, (int)cmd.dwNum); } changeNum = (int)cmd.dwNum - (int)UserData.Score; UserData.Score = (int)cmd.dwNum; break; } case GameCmd.MoneyType.MoneyType_Reputation: //声望 { if (player != null) { player.SetProp((int)PlayerProp.Reputation, (int)cmd.dwNum); } changeNum = (int)cmd.dwNum - (int)UserData.Reputation; UserData.Reputation = (int)cmd.dwNum; break; } case GameCmd.MoneyType.MoneyType_AchievePoint: //声望 { if (player != null) { player.SetProp((int)PlayerProp.AchievePoint, (int)cmd.dwNum); } changeNum = (int)cmd.dwNum - (int)UserData.AchievePoint; UserData.AchievePoint = (int)cmd.dwNum; break; } case GameCmd.MoneyType.MoneyType_CampCoin: //阵营积分 { if (player != null) { player.SetProp((int)PlayerProp.CampCoin, (int)cmd.dwNum); } changeNum = (int)cmd.dwNum - (int)UserData.CampCoin; UserData.CampCoin = (int)cmd.dwNum; break; } case GameCmd.MoneyType.MoneyType_HuntingCoin: //狩猎积分 { if (player != null) { player.SetProp((int)PlayerProp.ShouLieScore, (int)cmd.dwNum); } changeNum = (int)cmd.dwNum - (int)UserData.ShouLieScore; UserData.ShouLieScore = (int)cmd.dwNum; break; } case GameCmd.MoneyType.MoneyType_FishingMoney: //鱼币 { if (player != null) { player.SetProp((int)PlayerProp.FishingMoney, (int)cmd.dwNum); } changeNum = (int)cmd.dwNum - (int)UserData.FishingMoney; UserData.FishingMoney = (int)cmd.dwNum; break; } case GameCmd.MoneyType.MoneyType_TradeGold: //银两 { if (player != null) { player.SetProp((int)PlayerProp.YinLiang, (int)cmd.dwNum); } changeNum = (int)cmd.dwNum - (int)UserData.YinLiang; UserData.YinLiang = (int)cmd.dwNum; break; } default: { break; } } if (!firstLoad) { Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.UIEVENT_REFRESHCURRENCYNUM, new ItemDefine.UpdateCurrecyPassData() { MoneyType = e, ChangeNum = changeNum, }); } }