void Start() { itemDB = new ItemDatabase(); itemDB.BuildAllDatabases(); recipeDB = new RecipeDatabase(); recipeDB.InitializeRecipeDatabase(); cookingPot.Add(itemDB.SearchDatabaseByUID("carrot_raw")); cookingPot.Add(itemDB.SearchDatabaseByUID("potato_raw")); UseCookingPot(); for (int i = 0; i < playerInventory.Count; i++) { Debug.Log(playerInventory[i].name); } }