// Use this for initialization void Start() { database = ItemDataBase.GetDataBase(); parent = this.gameObject; childAmount = parent.transform.childCount; for (int i = 0; i < childAmount; i++) { shopSlot.Add(parent.transform.GetChild(i).gameObject); //print (shopSlot[i].gameObject.name); } for (int i = 0; i < shopSlot.Count; i++) { FindItems(shopSlot[i].name, i); } }
// Use this for initialization void Start() { database = ItemDataBase.GetDataBase(); //inventoryPanel = GameObject.Find("Inventory_Panel"); //slotPanel = inventoryPanel.transform.FindChild("Slot_Panel").gameObject; for (int i = 0; i < slotAmount; i++) { items.Add(new Item()); slots.Add(Instantiate(inventorySlot)); slots[i].GetComponent <UI_Slot>().id = i; slots[i].transform.SetParent(slotPanel.transform); } AddItem(0); AddItem(1); AddItem(1); AddItem(1); }
// Use this for initialization void Start() { database = ItemDataBase.GetDataBase(); inventory = GameObject.FindGameObjectWithTag("Inventory"); chosenArea = transform.parent.gameObject.transform.parent.gameObject.transform.parent.gameObject.transform.parent.gameObject.transform.parent.GetChild(9).GetChild(0).GetChild(0).GetChild(1).gameObject; }