public void OnPointerUp(PointerEventData eventData) { if (ItemCrafter.CraftingSequenceActive) { Debug.Log("To-do: Finish crafting sequence if active sequence"); ItemCrafter.EndCraftingSequence(); } }
private void EndCraftingSequence() { ItemCrafter.EndCraftingSequence(); itemCrafter.StoreCompletedCraftingSequence(); }