示例#1
0
    public void Render(int[] ids, double[] valuesOnEachPurse, string title, double value, char curency, DateTime date, int i)
    {
        GameObject  cost        = Instantiate(prefab, transform);
        ItemControl itemControl = cost.GetComponent <ItemControl>();
        float       costHeight  = 100 + spacing;

        cost.name = i.ToString();
        cost.tag  = "Cost";
        cost.transform.localPosition = new Vector2(cost.transform.localPosition.x, cost.transform.localPosition.y - i * costHeight);

        itemControl.Init(ids, valuesOnEachPurse, title, value, curency, date);
        cost.GetComponent <Animation>().Play("FadeIn");

        height = costHeight * (i + 1);
    }
示例#2
0
    public void Render(int[] ids, double[] valuesOnEachPurse, string title, double value, char curency, DateTime date, int i)
    {
        GameObject  income       = Instantiate(prefab, transform);
        ItemControl itemControl  = income.GetComponent <ItemControl>();
        float       incomeHeight = 100 + spacing;

        income.name = i.ToString();
        income.tag  = "Income";
        income.transform.localPosition = new Vector2(income.transform.localPosition.x, income.transform.localPosition.y - i * incomeHeight);

        itemControl.Init(ids, valuesOnEachPurse, title, value, curency, date);
        GameObject.FindGameObjectsWithTag("Income")[i].GetComponent <Animation>().Play("FadeIn");

        height = incomeHeight * (i + 1);
    }