public static ItemData Load(ItemManager owner, ItemContentCollectionEntry itemInfo) { // Because IntelliSense is nice to have var result = new ItemData() { ItemId = itemInfo.ItemId, Name = itemInfo.Name, MaxStacks = itemInfo.GetInt("Data", "MaxStack"), Price = itemInfo.GetInt("Data", "Price"), ItemGroup = itemInfo.GetString("Data", "ItemGroup"), SpellName = itemInfo.GetString("Data", "SpellName"), SellBackModifier = itemInfo.GetFloat("Data", "SellBackModifier", 0.7f), RecipeItem1 = itemInfo.GetInt("Data", "RecipeItem1", -1), RecipeItem2 = itemInfo.GetInt("Data", "RecipeItem2", -1), RecipeItem3 = itemInfo.GetInt("Data", "RecipeItem3", -1), RecipeItem4 = itemInfo.GetInt("Data", "RecipeItem4", -1), Armor = { FlatBonus = itemInfo.GetFloat("Data", "FlatArmorMod"), PercentBonus = itemInfo.GetFloat("Data", "PercentArmorMod") }, CriticalChance = { FlatBonus = itemInfo.GetFloat("Data", "FlatCritChanceMod") }, HealthPoints = { FlatBonus = itemInfo.GetFloat("Data", "FlatHPPoolMod"), PercentBonus = itemInfo.GetFloat("Data", "PercentHPPoolMod") }, ManaPoints = { FlatBonus = itemInfo.GetFloat("Data", "FlatMPPoolMod"), PercentBonus = itemInfo.GetFloat("Data", "PercentMPPoolMod") }, AbilityPower = { FlatBonus = itemInfo.GetFloat("Data", "FlatMagicDamageMod"), PercentBonus = itemInfo.GetFloat("Data", "PercentMagicDamageMod") }, MagicPenetration = { FlatBonus = itemInfo.GetFloat("Data", "FlatMagicPenetrationMod") }, MoveSpeed = { FlatBonus = itemInfo.GetFloat("Data", "FlatMovementSpeedMod"), PercentBonus = itemInfo.GetFloat("Data", "PercentMovementSpeedMod") }, AttackDamage = { FlatBonus = itemInfo.GetFloat("Data", "FlatPhysicalDamageMod"), PercentBonus = itemInfo.GetFloat("Data", "PercentPhysicalDamageMod") }, MagicResist = { FlatBonus = itemInfo.GetFloat("Data", "FlatSpellBlockMod"), PercentBonus = itemInfo.GetFloat("Data", "PercentSpellBlockMod") }, AttackSpeed = { FlatBonus = itemInfo.GetFloat("Data", "PercentAttackSpeedMod") }, HealthRegeneration = { PercentBonus = itemInfo.GetFloat("Data", "PercentBaseHPRegenMod") }, ManaRegeneration = { PercentBonus = itemInfo.GetFloat("Data", "PercentBaseMPRegenMod") }, CriticalDamage = { FlatBonus = itemInfo.GetFloat("Data", "FlatCritDamageMod"), PercentBonus = itemInfo.GetFloat("Data", "PercentCritDamageMod") }, LifeSteal = { FlatBonus = itemInfo.GetFloat("Data", "PercentLifeStealMod") } }; //itemInfo.SafeGetFloat("Data", "PercentEXPBonus"); // TODO result.CreateRecipe(owner); return(result); }
private ItemType(ItemContentCollectionEntry itemInfo) { _itemInfo = itemInfo; }