void disableSwap() { if (!swap_item) { return; } swap_item.enableSwapSprite(false); swap_item = null; }
void Update() { if (state == AbilityMenuState.Off) {//player select if (playerData.state == PlayerState.ready) { changeState (AbilityMenuState.Bar); } } else {//game huds int current_cost = 0; foreach (var abi in AbilityBarGrid.Grid) { current_cost += abi.GetComponent<ItemContainerMain> ().Ability.GetCost (); } int resources = playerData.ResourceAmount - current_cost; //input if (state != AbilityMenuState.Ready) { if (Input.GetButtonDown ("A_" + playerData.controllerNumber)) { sfxr.playSelect(); if (state == AbilityMenuState.Bar) { changeState (AbilityMenuState.Shop); }else if (state == AbilityMenuState.Shop) { //select item and change to current slot GetSelectedBar ().Ability = new AbilityItem(GetSelectedShop ().Ability.Ability); GetSelectedBar ().Ability.Stats.Clear(); changeState (AbilityMenuState.Bar); }else if (state == AbilityMenuState.Upgrade){ changeState (AbilityMenuState.Bar); } } if (Input.GetButtonDown ("B_" + playerData.controllerNumber)) { if(state!=AbilityMenuState.Bar){ sfxr.playCancel(); } changeState (AbilityMenuState.Bar); } if (Input.GetButtonDown ("Y_" + playerData.controllerNumber)) { if(state!=AbilityMenuState.Upgrade){ sfxr.playSelect(); } if (state != AbilityMenuState.Upgrade) changeState (AbilityMenuState.Upgrade); } } if (gameController.State==GameState.Setup) { if (Input.GetButtonDown ("Start_" + playerData.controllerNumber)) { sfxr.playSelect(); if (state == AbilityMenuState.Ready) { changeState (AbilityMenuState.Bar); } else { if (resources <0){ menu_BG_panel.NoMoniesWarning(); }else{ changeState (AbilityMenuState.Ready); } } } //back to player activation if (Input.GetButtonDown ("Back_" + playerData.controllerNumber)) { sfxr.playCancel(); if (state != AbilityMenuState.Ready && state != AbilityMenuState.Off) { changeState (AbilityMenuState.Off); } if (state == AbilityMenuState.Ready) { changeState (AbilityMenuState.Bar); } } } //update bg labels menu_BG_panel.SetResources(resources); if (state == AbilityMenuState.Bar || state == AbilityMenuState.Upgrade) { menu_BG_panel.SetCost (GetSelectedBar ().Ability.GetCost ()); menu_BG_panel.SetName (GetSelectedBar ().Ability.GetName ()); } if (state == AbilityMenuState.Shop) { if (GetSelectedShop ().Ability.Ability != null){ menu_BG_panel.SetCost (GetSelectedShop ().Ability.GetCost ()); menu_BG_panel.SetName (GetSelectedShop ().Ability.GetName ()); } else { menu_BG_panel.SetCost (0); menu_BG_panel.SetName (""); } } //update MP & HP if (state == AbilityMenuState.Bar) { if (Input.GetButtonDown ("X_" + playerData.controllerNumber)) { sfxr.playSelect(); if (swap_item == null) { swap_item = GetSelectedBar (); _Camera.selectedObjectHighlight = AbilityBarGrid.SelectedItem ().gameObject; swap_item.enableSwapSprite(true); } else { var s_ab = GetSelectedBar ().Ability; GetSelectedBar ().Ability = swap_item.Ability; swap_item.Ability = s_ab; disableSwap(); } } } if (state == AbilityMenuState.Ready) { if (playerData.Player != null) { hp_slider.sliderValue = playerData.Player.HP / playerData.Player.stats.HP; mp_slider.sliderValue = playerData.Player.MP / playerData.Player.stats.MP; } else{ //hp_slider.sliderValue=mp_slider.sliderValue = 0; if (gameController.State==GameState.GameOn) gameObject.SetActive(false); } if (gameController.State==GameState.Setup) { if (playerData.Player == null) { playerManager.CreatePlayer(playerData); } else{ if (Input.GetButtonDown("B_" + playerData.controllerNumber)){ playerData.Player.Die(); } } } } } }
void disableSwap() { if(!swap_item) return ; swap_item.enableSwapSprite(false); swap_item = null; }
void Update() { if (state == AbilityMenuState.Off) //player select { if (playerData.state == PlayerState.ready) { changeState(AbilityMenuState.Bar); } } else //game huds { int current_cost = 0; foreach (var abi in AbilityBarGrid.Grid) { current_cost += abi.GetComponent <ItemContainerMain> ().Ability.GetCost(); } int resources = playerData.ResourceAmount - current_cost; //input if (state != AbilityMenuState.Ready) { if (Input.GetButtonDown("A_" + playerData.controllerNumber)) { sfxr.playSelect(); if (state == AbilityMenuState.Bar) { changeState(AbilityMenuState.Shop); } else if (state == AbilityMenuState.Shop) { //select item and change to current slot GetSelectedBar().Ability = new AbilityItem(GetSelectedShop().Ability.Ability); GetSelectedBar().Ability.Stats.Clear(); changeState(AbilityMenuState.Bar); } else if (state == AbilityMenuState.Upgrade) { changeState(AbilityMenuState.Bar); } } if (Input.GetButtonDown("B_" + playerData.controllerNumber)) { if (state != AbilityMenuState.Bar) { sfxr.playCancel(); } changeState(AbilityMenuState.Bar); } if (Input.GetButtonDown("Y_" + playerData.controllerNumber)) { if (state != AbilityMenuState.Upgrade) { sfxr.playSelect(); } if (state != AbilityMenuState.Upgrade) { changeState(AbilityMenuState.Upgrade); } } } if (gameController.State == GameState.Setup) { if (Input.GetButtonDown("Start_" + playerData.controllerNumber)) { sfxr.playSelect(); if (state == AbilityMenuState.Ready) { changeState(AbilityMenuState.Bar); } else { if (resources < 0) { menu_BG_panel.NoMoniesWarning(); } else { changeState(AbilityMenuState.Ready); } } } //back to player activation if (Input.GetButtonDown("Back_" + playerData.controllerNumber)) { sfxr.playCancel(); if (state != AbilityMenuState.Ready && state != AbilityMenuState.Off) { changeState(AbilityMenuState.Off); } if (state == AbilityMenuState.Ready) { changeState(AbilityMenuState.Bar); } } } //update bg labels menu_BG_panel.SetResources(resources); if (state == AbilityMenuState.Bar || state == AbilityMenuState.Upgrade) { menu_BG_panel.SetCost(GetSelectedBar().Ability.GetCost()); menu_BG_panel.SetName(GetSelectedBar().Ability.GetName()); } if (state == AbilityMenuState.Shop) { if (GetSelectedShop().Ability.Ability != null) { menu_BG_panel.SetCost(GetSelectedShop().Ability.GetCost()); menu_BG_panel.SetName(GetSelectedShop().Ability.GetName()); } else { menu_BG_panel.SetCost(0); menu_BG_panel.SetName(""); } } //update MP & HP if (state == AbilityMenuState.Bar) { if (Input.GetButtonDown("X_" + playerData.controllerNumber)) { sfxr.playSelect(); if (swap_item == null) { swap_item = GetSelectedBar(); _Camera.selectedObjectHighlight = AbilityBarGrid.SelectedItem().gameObject; swap_item.enableSwapSprite(true); } else { var s_ab = GetSelectedBar().Ability; GetSelectedBar().Ability = swap_item.Ability; swap_item.Ability = s_ab; disableSwap(); } } } if (state == AbilityMenuState.Ready) { if (playerData.Player != null) { hp_slider.sliderValue = playerData.Player.HP / playerData.Player.stats.HP; mp_slider.sliderValue = playerData.Player.MP / playerData.Player.stats.MP; } else { //hp_slider.sliderValue=mp_slider.sliderValue = 0; if (gameController.State == GameState.GameOn) { gameObject.SetActive(false); } } if (gameController.State == GameState.Setup) { if (playerData.Player == null) { playerManager.CreatePlayer(playerData); } else { if (Input.GetButtonDown("B_" + playerData.controllerNumber)) { playerData.Player.Die(); } } } } } }