示例#1
0
    // Update is called once per frame
    void Update()
    {
        if (playerItemCollector.GetItemValue() != itemIdx)
        {
            itemIdx = playerItemCollector.GetItemValue();

            switch (itemIdx)
            {
            case 0:
                ItemBtnText.text = "MISSILE";
                break;

            case 1:
                ItemBtnText.text = "LANDMINE";
                break;

            case 2:
                ItemBtnText.text = "OIL";
                break;

            case 3:
                ItemBtnText.text = "GLUE";
                break;

            case 4:
                ItemBtnText.text = "LIGHTNING";
                break;
            }
        }
    }