public void RegisterUnequip(ItemClasses.Item item) { if (item != null) { increaseStrength(-item.GetValueFromAttribute(Attribute.Strength)); increaseIntellect(-item.GetValueFromAttribute(Attribute.Intellect)); increaseVitality(-item.GetValueFromAttribute(Attribute.Vitality)); } }
private void clear_all_inputs() { //Universal properties ItemIDNO.Value = 0; ItemCost.Value = 0; ItemName.Clear(); ItemTier.Value = 0; ItemClasses.ClearSelected(); //Potion properties PotionType.SelectedIndex = -1; PotionPotency.Value = 0; //Armor properties ArmorAbValue.Value = 0; ArmorPadValue.Value = 0; ArmorRigValue.Value = 0; ArmorInsValue.Value = 0; ArmorHdValue.Value = 0; ArmorInteg.Value = 0; ArmorOverArmor.Checked = false; ArmorUnderArmor.Checked = false; ArmorHelmet.Checked = false; //Weapon properties WeaponHands.Value = 1; WeaponMaxDmg.Value = 0; WeaponMinDmg.Value = 0; WeaponRange.Value = 1; WeaponType.ClearSelected(); //Scroll properties }
public FilesContainer(IMemory memory) { _Memory = memory; ItemClasses = new ItemClasses(); FilesFromMemory = new FilesFromMemory(_Memory); ReloadFiles(); }
//Warning Will need to update this as new classes that subscribe to IItem get added. public static IItem CreateItem(ItemClasses itemClass) { if (itemClass == ItemClasses.Baseclass) { return(new BaseItem()); } return(null); }
public Item() { mName = "[unknown]"; mCount = 1; mStackable = false; mClass = ItemClasses.unknown; mOneOnly = false; }
public void Display(ItemClasses.Item item, string mtext) { this.iteminfo = item; this.textcolor = Color.White; this.midstring = mtext; previousTimeSec = (float)gameTime.ElapsedGameTime.TotalSeconds + 2.0f; this.Active = true; }
public FsController(Memory mem) { _mem = mem; _files = GetAllFiles(); ItemClasses = new ItemClasses(); BaseItemTypes = new BaseItemTypes(mem, FindFile("Data/BaseItemTypes.dat")); Stats = new StatsDat(mem, FindFile("Data/Stats.dat")); Tags = new TagsDat(mem, FindFile("Data/Tags.dat")); Mods = new ModsDat(mem, FindFile("Data/Mods.dat"), Stats, Tags); }
public void EquipRightClick(ItemClasses.Item item) { if (item == null) return; foreach (var slot in slots) { if (slot.slotType == item.Type) { slot.Place (item); break; } } }
private ItemClasses.AttributeTag[] findHighestSchools(ItemClasses.Item content) { ItemClasses.AttributeTag[] schools = content.GetAllTags (); int highest = 0, second_highest = 0, h_index = -1, sh_index = -1; for (int i = 0; i < schools.Length; i++) { if (schools [i].Value > highest) { //Put the old highest as second highest second_highest = highest; sh_index = h_index; //Update the values for the new highest highest = schools [i].Value; h_index = i; Debug.Log ("Found an attribute with higher values: " + schools [i].Name); continue; } //Update the second highest value in-case the value is higher if (schools [i].Value > second_highest) { second_highest = schools [i].Value; sh_index = i; } } var ret = new ItemClasses.AttributeTag[2]; //Set both schools to null, if all schools are 0 if (h_index == -1) { ret [0] = null; ret [1] = null; return ret; } //Set secondary school to null, if only one school is higher than 0 if (h_index != -1 && sh_index == -1) { ret [0] = schools [h_index]; ret [1] = null; return ret; } //There are points in two schools, add them to the array ret [0] = schools [h_index]; ret [1] = schools [sh_index]; Debug.Log ("Highest school: " + ret[0]); Debug.Log ("Other school: " + ret [1]); return ret; }
public override void Place (ItemClasses.Item content) { base.Place (content); if (content != null) { var highest = findHighestSchools (content); Spell newSpell = GameRegistry.SpellDatabase.GetSpellFromCrystal (highest); Debug.Log ("Should assign: " + newSpell.Name); holder.UpdateSpells (newSpell, position); } }
/// <summary> /// Disables all the slots in the inventory display, except those from a certain class /// </summary> /// <param name="itemClass">Item class.</param> public virtual void DisableAllBut(ItemClasses itemClass) { for (int i = 0; i < SlotContainer.Count; i++) { if (InventoryItem.IsNull(TargetInventory.Content[i])) { continue; } if (TargetInventory.Content[i].ItemClass != itemClass) { SlotContainer[i].GetComponent <InventorySlot>().DisableSlot(); } } }
// Returns a list of all the items in the inventory that match the specified class public virtual List <int> InventoryContains(ItemClasses searchedClass) { List <int> list = new List <int>(); for (int i = 0; i < Content.Length; i++) { if (InventoryItem.IsNull(Content[i])) { continue; } if (Content[i].ItemClass == searchedClass) { list.Add(i); } } return(list); }
public FilesContainer(IMemory memory) { _Memory = memory; ItemClasses = new ItemClasses(); FilesFromMemory = new FilesFromMemory(_Memory); ReloadFiles(); Task.Run(() => { using (new PerformanceTimer("Preload stats and mods")) { var _ = this.Stats.records.Count; var __ = this.Mods.records.Count; this.ParseFiles(this.AllFiles); } }); }
public FilesContainer(IMemory memory) { _memory = memory; ItemClasses = new ItemClasses(); FilesFromMemory = new FilesFromMemory(_memory); using (new PerformanceTimer("Load files from memory")) { AllFiles = FilesFromMemory.GetAllFiles(); } Task.Run(() => { using (new PerformanceTimer("Preload stats and mods")) { var test = Stats.records.Count; var test2 = Mods.records.Count; ParseFiles(AllFiles); } }); }
public FilesContainer(IMemory memory) { _memory = memory; ItemClasses = new ItemClasses(); FilesFromMemory = new FilesFromMemory(_memory); using (new PerformanceTimer("Load files from memory")) { AllFiles = FilesFromMemory.GetAllFiles(); Trace.WriteLine($"Loaded {AllFiles.Count} files from memory {AllFiles.Values.Count(x => x.Ptr > 0)}/{AllFiles.Count} has pointers."); } /*Task.Run(() => * { * using (new PerformanceTimer("Preload stats and mods")) * { * var test = Stats.records.Count; * var test2 = Mods.records.Count; * ParseFiles(AllFiles); * } * });*/ }
/// <summary> /// Determines if some slot accepts a given ItemType /// </summary> /// <returns><c>true</c> if the item is a Magic item, <c>false</c> otherwise. /// </returns> /// <param name="type">Type to check for.</param> public override bool DoesAccept (ItemClasses.ItemType type) { return type == ItemClasses.ItemType.Magic; }
public void Drop(ItemClasses.Item item, Vector2 position) { var inst = Instantiate (itemdropPrefab); inst.GetComponent<IDropable>().Drop (item); inst.transform.position = position; }
public void Drop(ItemClasses.Item i) { DropStack (i, 1); }
public virtual void Equip(ItemClasses.Item item) {}
public void DropStack(ItemClasses.Item i, int stacksize) { this.heldItem = i; this.stacksize = stacksize; GetComponent<SpriteRenderer> ().sprite = i.icon; Destroy (this.gameObject, lifetime); }