private void ModifySelected(IEnumerable <object> selection) { Beginning.Raise(this, EventArgs.Empty); foreach (var obj in selection) { var data = obj.As <DataItem>(); if (data == null) { continue; } switch (data.Type) { case DataType.Integer: data.Value = (int)data.Value + s_random.Next(2, 6); break; case DataType.String: data.Value = string.Format("{0}{1}", data.Value, Alphabet[s_random.Next(0, Alphabet.Length)]); break; } ItemChanged.Raise(this, new ItemChangedEventArgs <object>(data)); } Ending.Raise(this, EventArgs.Empty); Ended.Raise(this, EventArgs.Empty); }
void DomNode_AttributeChanged(object sender, AttributeEventArgs e) { if (IsLayerItem(e.DomNode)) { ItemChanged.Raise(this, new ItemChangedEventArgs <object>(e.DomNode)); } }
private void GenerateFlat(DataItem parent) { Beginning.Raise(this, EventArgs.Empty); var items = s_random.Next(5, 16); for (var i = 0; i < items; i++) { var data = CreateItem(parent); data.ItemChanged += DataItemChanged; if (parent != null) { parent.Children.Add(data); } else { m_data.Add(data); } ItemInserted.Raise(this, new ItemInsertedEventArgs <object>(-1, data, parent)); } if (parent != null) { ItemChanged.Raise(this, new ItemChangedEventArgs <object>(parent)); } Ending.Raise(this, EventArgs.Empty); Ended.Raise(this, EventArgs.Empty); }
private void DomNode_AttributeChanged(object sender, AttributeEventArgs e) { if (IsPrototypeItem(e.DomNode, e.DomNode.Parent)) { ItemChanged.Raise(this, new ItemChangedEventArgs <object>(e.DomNode)); } }
/// <summary> /// Performs initialization when the adapter's node is set. /// Subscribes to events for DomNode tree changes and raises Reloaded event.</summary> protected override void OnNodeSet() { DomNode.AttributeChanged += (sender, e) => ItemChanged.Raise(this, new ItemChangedEventArgs <object>(e.DomNode)); DomNode.ChildInserted += (sender, e) => ItemInserted.Raise(this, new ItemInsertedEventArgs <object>(e.Index, e.Child, e.Parent)); DomNode.ChildRemoved += (sender, e) => ItemRemoved.Raise(this, new ItemRemovedEventArgs <object>(e.Index, e.Child, e.Parent)); Reloaded.Raise(this, EventArgs.Empty); base.OnNodeSet(); }
private void DomNode_AttributeChanged(object sender, AttributeEventArgs e) { Character character = e.DomNode.As <Character>(); if (character != null) { ItemChanged.Raise(this, new ItemChangedEventArgs <object>(character)); } }
private void DomNode_AttributeChanged(object sender, AttributeEventArgs e) { Event _event = e.DomNode.As <Event>(); if (_event != null) { ItemChanged.Raise(this, new ItemChangedEventArgs <object>(_event)); } }
private void DomNode_AttributeChanged(object sender, AttributeEventArgs e) { Resource resource = e.DomNode.As <Resource>(); if (resource != null) { ItemChanged.Raise(this, new ItemChangedEventArgs <object>(resource)); } }
private void DomNodeAttributeChanged(object sender, AttributeEventArgs e) { if (!e.DomNode.Is <SledLuaStateType>()) { return; } ItemChanged.Raise( this, new ItemChangedEventArgs <object>(e.DomNode.As <SledLuaStateType>())); }
protected virtual void OnDomNodeAttributeChanged(object sender, AttributeEventArgs e) { if (!e.DomNode.Is <T>()) { return; } ItemChanged.Raise( this, new ItemChangedEventArgs <object>(e.DomNode.As <T>())); }
private void DomNode_AttributeChanged(object sender, AttributeEventArgs e) { if (!IsHandledType(e.DomNode)) { return; } if (!InTransaction) { return; } ItemChanged.Raise(this, new ItemChangedEventArgs <object>(e.DomNode)); if (!IsMasterContext) { MasterContext.DomNode_AttributeChanged(sender, e); } }
private void root_AttributeChanged(object sender, AttributeEventArgs e) { ItemChanged.Raise(this, new ItemChangedEventArgs <object>(e.DomNode)); // because references use the name of the referenced item as their label, we should // update all references to this DomNode. Fortunately, we can use the ReferenceValidator // which is attached to this (root) node to get all the references. if (e.AttributeInfo.Equivalent(UISchema.UIObjectType.nameAttribute)) { ReferenceValidator validator = this.As <ReferenceValidator>(); //foreach (Pair<DomNode, AttributeInfo> reference in validator.GetReferences(e.DomNode)) //{ // if ((reference.First.Type == UISchema.UIRefType.Type) && // (reference.Second.Equivalent(UISchema.UIRefType.refAttribute))) // { // ItemChanged.Raise(this, new ItemChangedEventArgs<object>(reference.First)); // } //} } }
/// <summary> /// Performs custom actions on AttributeChanged events</summary> /// <param name="sender">Event sender</param> /// <param name="e">AttributeEventArgs containing event data</param> void DomNode_AttributeChanged(object sender, AttributeEventArgs e) { // Always use the Equivalent method when comparing two AttributeInfos // because using simple equality (==) doesn't respect inheritance // i.e. (Schema.baseType.someAttribute == Schema.derivedType.someAttribute) returns false // whereas (Schema.baseType.someAttribue.Equivalent(Schema.derivedType.someAttribute)) returns true if (e.AttributeInfo.Equivalent(VisibleAttribute)) { // Update the checkbox for the current object ItemChanged.Raise(this, new ItemChangedEventArgs <object>(e.DomNode)); // Update checkboxes for all layers that may contain the current object foreach (DomNode domNode in DomNode.Subtree) { if (IsLayerItem(domNode)) { ItemChanged.Raise(this, new ItemChangedEventArgs <object>(domNode)); } } } }
private void GenerateHierarchical(DataItem parent) { DataItem root = null; var tempParent = parent; var items = s_random.Next(3, 10); for (var i = 0; i < items; i++) { var data = CreateItem(tempParent); data.ItemChanged += DataItemChanged; if (root == null) { root = data; } if (tempParent == null) { m_data.Add(data); } else { tempParent.Children.Add(data); } tempParent = data; } ItemInserted.Raise(this, new ItemInsertedEventArgs <object>(-1, root, parent)); if (parent != null) { ItemChanged.Raise(this, new ItemChangedEventArgs <object>(parent)); } }
/// <summary> /// Sets the value of the component to a different value</summary> /// <param name="component">Component with the property value that is to be set</param> /// <param name="value">New value</param> public override void SetValue(object component, object value) { m_property.SetValue(component, value, null); ItemChanged.Raise(component, EventArgs.Empty); }
/// <summary> /// Explicitly notify that the graph object has been changed. This is useful when some changes, /// such as group pin connectivity, are computed at runtime, outside the DOM attribute mechanism.</summary> /// <param name="element">Changed graph object</param> public void NotifyObjectChanged(object element) { ItemChanged.Raise(this, new ItemChangedEventArgs <object>(element)); }
private void root_AttributeChanged(object sender, AttributeEventArgs e) { ItemChanged.Raise(this, new ItemChangedEventArgs <object>(e.DomNode)); }
private void DataItemChanged(object sender, EventArgs e) { var data = (DataItem)sender; ItemChanged.Raise(this, new ItemChangedEventArgs <object>(data)); }
/// <summary> /// Raises the ItemChanged event and performs custom processing</summary> /// <param name="e">ItemChangedEventArgs containing event data</param> protected virtual void OnObjectChanged(ItemChangedEventArgs <object> e) { ItemChanged.Raise(this, e); }
private void PropertyDescItemChanged(object sender, EventArgs e) { ItemChanged.Raise(this, EventArgs.Empty); }
private void root_AttributeChanged(object sender, AttributeEventArgs e) { ItemChanged.Raise(this, new ItemChangedEventArgs <object>(e.DomNode)); m_root.As <SceneDocument>().Dirty = true; }