示例#1
0
 // Update is called once per frame
 void Update()
 {
     if (lockedPlayer != null)
     {
         Vector3 goldToPlayer = lockedPlayer.transform.position - transform.position;
         float   distToPlayer = Vector3.Magnitude(goldToPlayer);
         if (distToPlayer < distForConsumption)
         {
             lockedPlayer.AddGold(goldAmount);
             // todoj
             // play resource collected effects
             Destroy(this);
         }
         else
         {
             this.GetComponent <Rigidbody>().velocity = goldToPlayer.normalized * moveToPlayerSpeed;
         }
     }
 }