示例#1
0
        public StormElitesManager()
        {
            var eliteDef = new EliteDef
            {
                modifierToken = EliteName,
                color         = new Color32(162, 179, 241, 255)
            };
            var equipDef = new EquipmentDef
            {
                cooldown         = 10f,
                pickupModelPath  = "",
                pickupIconPath   = HailstormAssets.IconStormElite,
                nameToken        = EquipName,
                pickupToken      = "Storm Bringer",
                descriptionToken = "Storm Bringer",
                canDrop          = false,
                enigmaCompatible = false
            };
            var buffDef = new BuffDef
            {
                buffColor = eliteDef.color,
                iconPath  = HailstormAssets.IconStormElite,
                canStack  = false
            };

            var equip = new CustomEquipment(equipDef, new ItemDisplayRule[0]);
            var buff  = new CustomBuff(BuffName, buffDef);
            var elite = new CustomElite(EliteName, eliteDef, equip, buff, 1);

            EliteIndex = (EliteIndex)ItemAPI.AddCustomElite(elite);
            BuffIndex  = (BuffIndex)ItemAPI.AddCustomBuff(buff);
            EquipIndex = (EquipmentIndex)ItemAPI.AddCustomEquipment(equip);
            eliteDef.eliteEquipmentIndex = EquipIndex;
            equipDef.passiveBuff         = BuffIndex;
            buffDef.eliteIndex           = EliteIndex;

            //Storm elites are immune to twisters
            TwisterProjectileController.ImmunityBuff = BuffIndex;
            TornadoLauncher.StormBuff = BuffIndex;

            //Storm elites are tier 2 elites, on the same order as malachites
            //They're a bit less tanky than malachites, but even more dangerous in terms of damage
            var card = new EliteAffixCard
            {
                spawnWeight      = 1.0f,
                costMultiplier   = 30.0f,
                damageBoostCoeff = 6.0f,
                healthBoostCoeff = 20.0f,
                eliteType        = EliteIndex,
                isAvailable      = () => Run.instance.loopClearCount > 0,
                onSpawned        = OnSpawned
            };

            //Register the card for spawning if ESO is enabled
            EsoLib.Cards.Add(card);
            Card = card;
        }
示例#2
0
        public BarrierElitesManager()
        {
            var eliteDef = new EliteDef
            {
                modifierToken = BarrierElitesManager.EliteName,
                color         = new Color32(162, 179, 241, 255)
            };
            var equipDef = new EquipmentDef
            {
                cooldown         = 10f,
                pickupModelPath  = "",
                pickupIconPath   = HailstormAssets.IconBarrierElite,
                nameToken        = EquipName,
                pickupToken      = "Shield-Bearer",
                descriptionToken = "Shield-Bearer",
                canDrop          = false,
                enigmaCompatible = false
            };
            var buffDef = new BuffDef
            {
                buffColor = eliteDef.color,
                iconPath  = HailstormAssets.IconBarrierElite,
                canStack  = false
            };

            var equip = new CustomEquipment(equipDef, new ItemDisplayRule[0]);
            var buff  = new CustomBuff(BuffName, buffDef);
            var elite = new CustomElite(EliteName, eliteDef, equip, buff, 1);

            _eliteIndex = (EliteIndex)ItemAPI.AddCustomElite(elite);
            _buffIndex  = (BuffIndex)ItemAPI.AddCustomBuff(buff);
            _equipIndex = (EquipmentIndex)ItemAPI.AddCustomEquipment(equip);
            eliteDef.eliteEquipmentIndex = _equipIndex;
            equipDef.passiveBuff         = _buffIndex;
            buffDef.eliteIndex           = _eliteIndex;

            //Barrier elites are a bit more uncommon than regular tier 1 elites
            //They're also a bit tankier than usual, but not more damaging
            var card = new EliteAffixCard
            {
                spawnWeight      = 0.5f,
                costMultiplier   = 10.0f,
                damageBoostCoeff = 1.0f,
                healthBoostCoeff = 10.0f,
                eliteType        = _eliteIndex
            };

            //Register the card for spawning if ESO is enabled
            EsoLib.Cards.Add(card);
            Card = card;
        }
示例#3
0
        public DarkElitesManager()
        {
            _rng = new Xoroshiro128Plus((ulong)DateTime.Now.Ticks);

            var eliteDef = new EliteDef
            {
                modifierToken = EliteName,
                color         = new Color32(0, 0, 0, 255),
            };
            var equipDef = new EquipmentDef
            {
                cooldown         = 10f,
                pickupModelPath  = "",
                pickupIconPath   = HailstormAssets.IconDarkElite,
                nameToken        = EquipName,
                pickupToken      = "Darkness",
                descriptionToken = "Night-bringer",
                canDrop          = false,
                enigmaCompatible = false
            };
            var buffDef = new BuffDef
            {
                buffColor = new Color32(255, 255, 255, 255),
                iconPath  = HailstormAssets.IconDarkElite,
                canStack  = false
            };

            var equip = new CustomEquipment(equipDef, new ItemDisplayRule[0]);
            var buff  = new CustomBuff(BuffName, buffDef);
            var elite = new CustomElite(EliteName, eliteDef, equip, buff, 1);

            _eliteIndex = (EliteIndex)ItemAPI.AddCustomElite(elite);
            _buffIndex  = (BuffIndex)ItemAPI.AddCustomBuff(buff);
            _equipIndex = (EquipmentIndex)ItemAPI.AddCustomEquipment(equip);
            eliteDef.eliteEquipmentIndex = _equipIndex;
            equipDef.passiveBuff         = _buffIndex;
            buffDef.eliteIndex           = _eliteIndex;

            //When the camera starts up, hook in our darkness effect
            On.RoR2.CameraRigController.Start += CameraRigControllerOnStart;

            //Update elite materials
            On.RoR2.CharacterModel.InstanceUpdate += CharacterModelOnInstanceUpdate;

            //Dark elites spawn much less frequently, but are only slightly stronger/costlier than tier 1s
            var card = new EliteAffixCard
            {
                spawnWeight      = 0.3f,
                costMultiplier   = 10.0f,
                damageBoostCoeff = 2.0f,
                healthBoostCoeff = 6.0f,
                eliteType        = _eliteIndex
            };

            //Register the card for spawning if ESO is enabled
            EsoLib.Cards.Add(card);
            Card = card;

            //Create random walk trackers for dark elite material texture animation
            _walkerU = new AnimatedFloat
            {
                Accel    = 0.3f,
                MaxSpeed = 0.6f
            };
            _walkerV = new AnimatedFloat
            {
                Accel    = 0.3f,
                MaxSpeed = 0.6f
            };

            //Whenever scene changes, stop the breathing sound
            SceneManager.sceneUnloaded += s => AkSoundEngine.PostEvent(SoundEvents.StopLargeBreathing, null);
        }