public override void OnInspectorGUI() { DrawDefaultInspector(); EditorGUILayout.BeginHorizontal(); if (createItem == null) { createItem = (CreateItem)EditorGUILayout.ObjectField("Create Item", createItem, typeof(CreateItem), true); } if (createItem != null) { if (createItem.ShowMe) { GUILayout.Label("SHOWING"); } else { GUILayout.Label("HIDING"); } } EditorGUILayout.EndHorizontal(); CreateItem createItemScript = (CreateItem)target; Item item = new Item(); GUILayout.Box(message); if (itemSort == ItemSort.Weapon) { if (GUILayout.Button("Switch to Create Armor")) { itemSort = ItemSort.Armor; } GUILayout.Label("Weapon Name"); weaponName = GUILayout.TextField(weaponName); GUILayout.Label("Physical Damage"); physicalDamage = EditorGUILayout.IntField(physicalDamage); GUILayout.Label("Magical Damage"); magicalDamage = EditorGUILayout.IntField(magicalDamage); GUILayout.Label("Weapon Attack Speed = " + attackSpeed.ToString("F2")); attackSpeed = GUILayout.HorizontalSlider(attackSpeed, 0.5f, 1.5f); //attackSpeed = GUILayout.TextField(attackSpeed); //attackSpeed = Regex.Replace(attackSpeed, "[^0-9]", ""); GUILayout.Label("Weapon Requirement Level"); itemLevel = EditorGUILayout.IntField(itemLevel); GUILayout.Label("Buy Value"); buyValue = EditorGUILayout.IntField(buyValue); if (GUILayout.Button("Selected Element : " + itemElement)) { openElements = openElements == false ? true : false; } if (openElements) { if (GUILayout.Button("Element : Normal")) { itemElement = Item.ItemElement.Normal; } if (GUILayout.Button("Element : Dark")) { itemElement = Item.ItemElement.Dark; } if (GUILayout.Button("Element : Earth")) { itemElement = Item.ItemElement.Earth; } if (GUILayout.Button("Element : Fire")) { itemElement = Item.ItemElement.Fire; } if (GUILayout.Button("Element : Frost")) { itemElement = Item.ItemElement.Frost; } if (GUILayout.Button("Element : Light")) { itemElement = Item.ItemElement.Light; } if (GUILayout.Button("Element : Lightning")) { itemElement = Item.ItemElement.Lightning; } if (GUILayout.Button("Element : Poison")) { itemElement = Item.ItemElement.Poison; } if (GUILayout.Button("Element : Silver")) { itemElement = Item.ItemElement.Silver; } if (GUILayout.Button("Element : Water")) { itemElement = Item.ItemElement.Water; } } if (GUILayout.Button("Create Weapon")) { if (weaponName != "" && (physicalDamage != 0 || magicalDamage != 0) && itemLevel != 0) { item.getItemName = weaponName; item.getItemAttackSpeed = Mathf.Floor(attackSpeed * 100) / 100; item.getItemLevel = itemLevel; item.getItemPhysicalDamage = physicalDamage; item.getItemMagicalDamage = magicalDamage; item.getItemBuyValue = buyValue; item.getItemSellValue = buyValue / 4; item.getItemElement = itemElement; item.itemClass = Item.ItemClass.Weapon; item.getItemEquipAble = true; weaponName = ""; attackSpeed = 1f; itemLevel = 0; physicalDamage = 0; magicalDamage = 0; buyValue = 0; itemElement = Item.ItemElement.Normal; createItemScript.CreateNewWeapons(item); message = ""; } else { message = "Fill in all the fields!"; } } } else if (itemSort == ItemSort.Armor) { if (GUILayout.Button("Switch to Create Weapon")) { itemSort = ItemSort.Weapon; } if (GUILayout.Button("BAG")) { Debug.Log("SUP"); } } }
public override void OnInspectorGUI() { DrawDefaultInspector(); EditorGUILayout.BeginHorizontal(); if (createItem == null) { createItem = (CreateItem)EditorGUILayout.ObjectField("Create Item", createItem, typeof(CreateItem), true); } if (createItem != null) { if (createItem.ShowMe) { GUILayout.Label("SHOWING"); }else { GUILayout.Label("HIDING"); } } EditorGUILayout.EndHorizontal(); CreateItem createItemScript = (CreateItem)target; Item item = new Item(); GUILayout.Box(message); if (itemSort == ItemSort.Weapon) { if (GUILayout.Button("Switch to Create Armor")) { itemSort = ItemSort.Armor; } GUILayout.Label("Weapon Name"); weaponName = GUILayout.TextField(weaponName); GUILayout.Label("Physical Damage"); physicalDamage = EditorGUILayout.IntField(physicalDamage); GUILayout.Label("Magical Damage"); magicalDamage = EditorGUILayout.IntField(magicalDamage); GUILayout.Label("Weapon Attack Speed = " + attackSpeed.ToString("F2")); attackSpeed = GUILayout.HorizontalSlider(attackSpeed, 0.5f, 1.5f); //attackSpeed = GUILayout.TextField(attackSpeed); //attackSpeed = Regex.Replace(attackSpeed, "[^0-9]", ""); GUILayout.Label("Weapon Requirement Level"); itemLevel = EditorGUILayout.IntField(itemLevel); GUILayout.Label("Buy Value"); buyValue = EditorGUILayout.IntField(buyValue); if (GUILayout.Button("Selected Element : " + itemElement)) openElements = openElements == false ? true : false; if (openElements) { if (GUILayout.Button("Element : Normal")) itemElement = Item.ItemElement.Normal; if (GUILayout.Button("Element : Dark")) itemElement = Item.ItemElement.Dark; if (GUILayout.Button("Element : Earth")) itemElement = Item.ItemElement.Earth; if (GUILayout.Button("Element : Fire")) itemElement = Item.ItemElement.Fire; if (GUILayout.Button("Element : Frost")) itemElement = Item.ItemElement.Frost; if (GUILayout.Button("Element : Light")) itemElement = Item.ItemElement.Light; if (GUILayout.Button("Element : Lightning")) itemElement = Item.ItemElement.Lightning; if (GUILayout.Button("Element : Poison")) itemElement = Item.ItemElement.Poison; if (GUILayout.Button("Element : Silver")) itemElement = Item.ItemElement.Silver; if (GUILayout.Button("Element : Water")) itemElement = Item.ItemElement.Water; } if (GUILayout.Button("Create Weapon")) { if (weaponName != "" && (physicalDamage != 0 || magicalDamage != 0) && itemLevel != 0) { item.getItemName = weaponName; item.getItemAttackSpeed = Mathf.Floor(attackSpeed * 100) / 100; item.getItemLevel = itemLevel; item.getItemPhysicalDamage = physicalDamage; item.getItemMagicalDamage = magicalDamage; item.getItemBuyValue = buyValue; item.getItemSellValue = buyValue / 4; item.getItemElement = itemElement; item.itemClass = Item.ItemClass.Weapon; item.getItemEquipAble = true; weaponName = ""; attackSpeed = 1f; itemLevel = 0; physicalDamage = 0; magicalDamage = 0; buyValue = 0; itemElement = Item.ItemElement.Normal; createItemScript.CreateNewWeapons(item); message = ""; }else message = "Fill in all the fields!"; } }else if (itemSort == ItemSort.Armor) { if (GUILayout.Button("Switch to Create Weapon")) { itemSort = ItemSort.Weapon; } if (GUILayout.Button("BAG")) Debug.Log("SUP"); } }