示例#1
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        EditorGUILayout.BeginHorizontal();

        if (createItem == null)
        {
            createItem = (CreateItem)EditorGUILayout.ObjectField("Create Item", createItem, typeof(CreateItem), true);
        }

        if (createItem != null)
        {
            if (createItem.ShowMe)
            {
                GUILayout.Label("SHOWING");
            }
            else
            {
                GUILayout.Label("HIDING");
            }
        }
        EditorGUILayout.EndHorizontal();

        CreateItem createItemScript = (CreateItem)target;
        Item       item             = new Item();

        GUILayout.Box(message);
        if (itemSort == ItemSort.Weapon)
        {
            if (GUILayout.Button("Switch to Create Armor"))
            {
                itemSort = ItemSort.Armor;
            }

            GUILayout.Label("Weapon Name");
            weaponName = GUILayout.TextField(weaponName);

            GUILayout.Label("Physical Damage");
            physicalDamage = EditorGUILayout.IntField(physicalDamage);

            GUILayout.Label("Magical Damage");
            magicalDamage = EditorGUILayout.IntField(magicalDamage);

            GUILayout.Label("Weapon Attack Speed = " + attackSpeed.ToString("F2"));
            attackSpeed = GUILayout.HorizontalSlider(attackSpeed, 0.5f, 1.5f);
            //attackSpeed = GUILayout.TextField(attackSpeed);
            //attackSpeed = Regex.Replace(attackSpeed, "[^0-9]", "");

            GUILayout.Label("Weapon Requirement Level");
            itemLevel = EditorGUILayout.IntField(itemLevel);

            GUILayout.Label("Buy Value");
            buyValue = EditorGUILayout.IntField(buyValue);

            if (GUILayout.Button("Selected Element : " + itemElement))
            {
                openElements = openElements == false ? true : false;
            }

            if (openElements)
            {
                if (GUILayout.Button("Element : Normal"))
                {
                    itemElement = Item.ItemElement.Normal;
                }
                if (GUILayout.Button("Element : Dark"))
                {
                    itemElement = Item.ItemElement.Dark;
                }
                if (GUILayout.Button("Element : Earth"))
                {
                    itemElement = Item.ItemElement.Earth;
                }
                if (GUILayout.Button("Element : Fire"))
                {
                    itemElement = Item.ItemElement.Fire;
                }
                if (GUILayout.Button("Element : Frost"))
                {
                    itemElement = Item.ItemElement.Frost;
                }
                if (GUILayout.Button("Element : Light"))
                {
                    itemElement = Item.ItemElement.Light;
                }
                if (GUILayout.Button("Element : Lightning"))
                {
                    itemElement = Item.ItemElement.Lightning;
                }
                if (GUILayout.Button("Element : Poison"))
                {
                    itemElement = Item.ItemElement.Poison;
                }
                if (GUILayout.Button("Element : Silver"))
                {
                    itemElement = Item.ItemElement.Silver;
                }
                if (GUILayout.Button("Element : Water"))
                {
                    itemElement = Item.ItemElement.Water;
                }
            }
            if (GUILayout.Button("Create Weapon"))
            {
                if (weaponName != "" && (physicalDamage != 0 || magicalDamage != 0) && itemLevel != 0)
                {
                    item.getItemName           = weaponName;
                    item.getItemAttackSpeed    = Mathf.Floor(attackSpeed * 100) / 100;
                    item.getItemLevel          = itemLevel;
                    item.getItemPhysicalDamage = physicalDamage;
                    item.getItemMagicalDamage  = magicalDamage;
                    item.getItemBuyValue       = buyValue;
                    item.getItemSellValue      = buyValue / 4;
                    item.getItemElement        = itemElement;
                    item.itemClass             = Item.ItemClass.Weapon;
                    item.getItemEquipAble      = true;

                    weaponName     = "";
                    attackSpeed    = 1f;
                    itemLevel      = 0;
                    physicalDamage = 0;
                    magicalDamage  = 0;
                    buyValue       = 0;
                    itemElement    = Item.ItemElement.Normal;

                    createItemScript.CreateNewWeapons(item);
                    message = "";
                }
                else
                {
                    message = "Fill in all the fields!";
                }
            }
        }
        else if (itemSort == ItemSort.Armor)
        {
            if (GUILayout.Button("Switch to Create Weapon"))
            {
                itemSort = ItemSort.Weapon;
            }
            if (GUILayout.Button("BAG"))
            {
                Debug.Log("SUP");
            }
        }
    }
示例#2
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        EditorGUILayout.BeginHorizontal();

        if (createItem == null)
        {
            createItem = (CreateItem)EditorGUILayout.ObjectField("Create Item", createItem, typeof(CreateItem), true);
        }

        if (createItem != null)
        {
            if (createItem.ShowMe)
            {
                GUILayout.Label("SHOWING");

            }else
            {
                GUILayout.Label("HIDING");

            }
        }
        EditorGUILayout.EndHorizontal();

        CreateItem createItemScript = (CreateItem)target;
        Item item = new Item();

        GUILayout.Box(message);
        if (itemSort == ItemSort.Weapon)
        {
            if (GUILayout.Button("Switch to Create Armor"))
            {
                itemSort = ItemSort.Armor;
            }

            GUILayout.Label("Weapon Name");
            weaponName = GUILayout.TextField(weaponName);

            GUILayout.Label("Physical Damage");
            physicalDamage = EditorGUILayout.IntField(physicalDamage);

            GUILayout.Label("Magical Damage");
            magicalDamage = EditorGUILayout.IntField(magicalDamage);

            GUILayout.Label("Weapon Attack Speed = " + attackSpeed.ToString("F2"));
            attackSpeed = GUILayout.HorizontalSlider(attackSpeed, 0.5f, 1.5f);
            //attackSpeed = GUILayout.TextField(attackSpeed);
            //attackSpeed = Regex.Replace(attackSpeed, "[^0-9]", "");

            GUILayout.Label("Weapon Requirement Level");
            itemLevel = EditorGUILayout.IntField(itemLevel);

            GUILayout.Label("Buy Value");
            buyValue = EditorGUILayout.IntField(buyValue);

            if (GUILayout.Button("Selected Element : " + itemElement))
                openElements = openElements == false ? true : false;

            if (openElements)
            {
                if (GUILayout.Button("Element : Normal"))
                    itemElement = Item.ItemElement.Normal;
                if (GUILayout.Button("Element : Dark"))
                    itemElement = Item.ItemElement.Dark;
                if (GUILayout.Button("Element : Earth"))
                    itemElement = Item.ItemElement.Earth;
                if (GUILayout.Button("Element : Fire"))
                    itemElement = Item.ItemElement.Fire;
                if (GUILayout.Button("Element : Frost"))
                    itemElement = Item.ItemElement.Frost;
                if (GUILayout.Button("Element : Light"))
                    itemElement = Item.ItemElement.Light;
                if (GUILayout.Button("Element : Lightning"))
                    itemElement = Item.ItemElement.Lightning;
                if (GUILayout.Button("Element : Poison"))
                    itemElement = Item.ItemElement.Poison;
                if (GUILayout.Button("Element : Silver"))
                    itemElement = Item.ItemElement.Silver;
                if (GUILayout.Button("Element : Water"))
                    itemElement = Item.ItemElement.Water;
            }
            if (GUILayout.Button("Create Weapon"))
            {
                if (weaponName != "" && (physicalDamage != 0 || magicalDamage != 0) && itemLevel != 0)
                {
                    item.getItemName = weaponName;
                    item.getItemAttackSpeed = Mathf.Floor(attackSpeed * 100) / 100;
                    item.getItemLevel = itemLevel;
                    item.getItemPhysicalDamage = physicalDamage;
                    item.getItemMagicalDamage = magicalDamage;
                    item.getItemBuyValue = buyValue;
                    item.getItemSellValue = buyValue / 4;
                    item.getItemElement = itemElement;
                    item.itemClass = Item.ItemClass.Weapon;
                    item.getItemEquipAble = true;

                    weaponName = "";
                    attackSpeed = 1f;
                    itemLevel = 0;
                    physicalDamage = 0;
                    magicalDamage = 0;
                    buyValue = 0;
                    itemElement = Item.ItemElement.Normal;

                    createItemScript.CreateNewWeapons(item);
                    message = "";
                }else
                    message = "Fill in all the fields!";
            }
        }else if (itemSort == ItemSort.Armor)
        {
            if (GUILayout.Button("Switch to Create Weapon"))
            {
                itemSort = ItemSort.Weapon;
            }
            if (GUILayout.Button("BAG"))
                Debug.Log("SUP");
        }
    }