public void MoveShadowTo(Vector2 newTarget) { IsometricMove.MoveBy(this.path, Position, newTarget, GetParent <Maze>()); AttackDirection = null; NewPosition = newTarget; }
public void MoveUnitTo(Vector2 newTarget) { shadow.HideShadow(); IsometricMove.MoveBy(this.path, Position, newTarget, GetParent <Maze>()); }