public void OnDrawGizmos(IsoWorld iso_world) { if (iso_world.isShowQuadTree) { _quadTree.VisitAllBounds(_qtBoundsLU); } }
// Use this for initialization void Start() { enemy = GameObject.Find("Enemy"); hero = GameObject.Find("Hero"); for (int x = 0; x < 30; x++) { for (int y = 0; y < 30; y++) { world = GameObject.Find("Camera").GetComponent <IsoWorld>(); // Gera a grade baseado nas posições isometricas de 0,0 à n,n Vector3 worldPoint = new Vector3(x, y, 0); // Converte posição para isometrico var newWorldPoint = world.IsoToScreen(worldPoint); if (Physics2D.OverlapCircle(newWorldPoint, 0.2f, enemyLayer)) { Debug.Log("Colisao detectada com OverlapCircle na grade : newWorldPoint = " + newWorldPoint); } } } }
// --------------------------------------------------------------------- // // Internal // // --------------------------------------------------------------------- public void Internal_ResetIsoWorld() { if (_isoWorld) { _isoWorld.Internal_RemoveIsoObject(this as IsoObject); _isoWorld = null; } }
static void DrawIsoCubeVert(IsoWorld iso_world, Vector3 pos, Vector3 size) { if (iso_world) { var point0 = iso_world.IsoToScreen(pos); var point1 = iso_world.IsoToScreen(pos + IsoUtils.Vec3FromZ(size.z)); Handles.DrawLine(point0, point1); } }
// --------------------------------------------------------------------- // // Public // // --------------------------------------------------------------------- public void StepSortingAction(IsoWorld iso_world) { Profiler.BeginSample("IsoScreenSolver.ProcessParents"); ProcessParents(); Profiler.EndSample(); Profiler.BeginSample("IsoScreenSolver.ProcessVisibles"); ProcessVisibles(iso_world.isSortInSceneView); Profiler.EndSample(); }
// Use this for initialization void Start() { isoWorld = FindObjectOfType <IsoWorld>(); boardHolder = isoWorld.transform; puck = Instantiate(puckObject, new Vector3(0f, 0f, 0f), Quaternion.identity, boardHolder) as GameObject; puckData = puck.GetComponent <TangibleCollider>(); puckData.tileIndex = puckIndex; iso = puck.GetComponent <IsoObject>(); }
void Start() { if (!alienBallPrefab) { throw new UnityException("AlienBallSpawner. Alien ball prefab not found!"); } var iso_world = IsoWorld.GetWorld(0); StartCoroutine(SpawnAlienBall(iso_world)); }
public void Internal_RecacheIsoWorld() { Internal_ResetIsoWorld(); if (IsActive()) { _isoWorld = FindFirstActiveWorld(); if (_isoWorld) { _isoWorld.Internal_AddIsoObject(this as IsoObject); } } }
// --------------------------------------------------------------------- // // Debug draw // // --------------------------------------------------------------------- #if UNITY_EDITOR static void DrawIsoCubeTop(IsoWorld iso_world, Vector3 pos, Vector3 size) { if (iso_world) { var point0 = iso_world.IsoToScreen(pos); var point1 = iso_world.IsoToScreen(pos + IsoUtils.Vec3FromX(size.x)); var point2 = iso_world.IsoToScreen(pos + IsoUtils.Vec3FromXY(size.x, size.y)); var point3 = iso_world.IsoToScreen(pos + IsoUtils.Vec3FromY(size.y)); Handles.DrawLine(point0, point1); Handles.DrawLine(point1, point2); Handles.DrawLine(point2, point3); Handles.DrawLine(point3, point0); } }
IEnumerator SpawnAlienBall(IsoWorld iso_world) { while (true) { var aliens = GameObject.FindObjectsOfType <AlienBallController>(); if (aliens.Length < maxAlienCount) { var dx = Random.Range(2.0f, 3.0f); var dy = Random.Range(2.0f, 3.0f); var alien_ball_go = Instantiate(alienBallPrefab, iso_world.transform); var alien_iso_obj = alien_ball_go.GetComponent <IsoObject>(); alien_iso_obj.position = new Vector3(dx, dy, 5.0f); } yield return(new WaitForSeconds(Random.Range(2.0f, 5.0f))); } }
public void SetupScene() { // init steps dataController = FindObjectOfType <DataController>(); boardHolder = board.transform; isoWorld = FindObjectOfType <IsoWorld>(); //Debug.Log(isoWorld); canvas = GameObject.Find("uiCanvas").transform; Populate(); //removing for free play //CheckAndActivatePrompts(); ActivateAllPrompts(); }
public static void DrawIsoGrid( IsoWorld iso_world, Vector3 pos, Vector3 size, Color color) { if (iso_world) { Handles.color = color; var size_x = Mathf.RoundToInt(size.x); var size_y = Mathf.RoundToInt(size.y); for (var i = 0; i <= size_x; ++i) { Handles.DrawLine( iso_world.IsoToScreen(new Vector3(pos.x + i, pos.y + 0.0f, pos.z)), iso_world.IsoToScreen(new Vector3(pos.x + i, pos.y + size_y, pos.z))); } for (var i = 0; i <= size_y; ++i) { Handles.DrawLine( iso_world.IsoToScreen(new Vector3(pos.x + 0.0f, pos.y + i, pos.z)), iso_world.IsoToScreen(new Vector3(pos.x + size_x, pos.y + i, pos.z))); } } }
void Start() { IsNear = false; move = false; canStart = true; npc_start = true; MoveTiming = true; NPCCharacter = GetComponent<NPCBase>(); seekerIso = GetComponent<IsoObject>(); seekerRigidybody = GetComponent<IsoRigidbody>(); cachedSeekerPos = seekerIso.position; cachedTargetPos = _targetPos.GetComponent<IsoObject>().position; _targetIsoObject = _targetPos.GetComponent<IsoObject>(); world = GameObject.Find("Camera").GetComponent<IsoWorld>(); }