private void UpdateWorldObject(IslandTargetGroupMMOItem islandTargetGroupMmoItem) { if (gameObjectIdToTransformMap.ContainsKey(islandTargetGroupMmoItem.Id.Id)) { Transform x = gameObjectIdToTransformMap[islandTargetGroupMmoItem.Id.Id]; if (!(x != null)) { } } }
private void onServerObjectItemAdded(DataEntityHandle handle, ServerObjectItemData obj) { IslandTargetGroupMMOItem islandTargetGroupMMOItem = obj.Item as IslandTargetGroupMMOItem; if (islandTargetGroupMMOItem != null) { onIslandGroupMMOItemAdded(handle, obj, islandTargetGroupMMOItem); return; } IslandTargetMMOItem islandTargetMMOItem = obj.Item as IslandTargetMMOItem; if (islandTargetMMOItem != null) { onIslandTargetMMOItemAdded(handle, obj, islandTargetMMOItem); return; } IslandTargetPlaygroundStatsMMOItem islandTargetPlaygroundStatsMMOItem = obj.Item as IslandTargetPlaygroundStatsMMOItem; if (islandTargetPlaygroundStatsMMOItem != null) { onIslandTargetPlaygroundStatsMMOItemAdded(handle, obj, islandTargetPlaygroundStatsMMOItem); } }
private IEnumerator DelayNextRoundStart(float waitTime, IslandTargetGroupMMOItem islandTargetGroupMmoItem, bool isFinalRound) { yield return(new WaitForSeconds(waitTime)); dispatcher.DispatchEvent(new IslandTargetsEvents.GameRoundStarted(islandTargetGroupMmoItem.Starts, islandTargetGroupMmoItem.Expires, isFinalRound)); }
private void onIslandGroupMMOItemAdded(DataEntityHandle handle, ServerObjectItemData serverObjectItemData, IslandTargetGroupMMOItem islandTargetGroupMmoItem) { if (dataModelHandleListenersMap.ContainsKey(handle) || !childrenPaths.Contains(islandTargetGroupMmoItem.Path)) { return; } Transform transform = base.gameObject.transform.Find(islandTargetGroupMmoItem.Path); if (transform != null) { transform.gameObject.SetActive(value: true); if (transform.gameObject.activeInHierarchy) { } dataModelHandleListenersMap[handle] = serverObjectItemData; serverObjectItemData.ItemChanged += onServerIslandTargetGroupChanged; gameObjectIdToTransformMap[islandTargetGroupMmoItem.Id.Id] = transform; currentGameMMOItemId = islandTargetGroupMmoItem.Id.Id; TotalTargets = transform.childCount; bool isFinalRound = transform.GetSiblingIndex() == transform.parent.childCount - 1; CurrentRound++; TotalRounds = transform.parent.childCount; CoroutineRunner.Start(DelayNextRoundStart(delayBetweenRounds, islandTargetGroupMmoItem, isFinalRound), this, "DelayBetweenCrateCoRounds"); } }