// Update is called once per frame void FixedUpdate() { if (Input.GetMouseButton(0) && isSelectedComputer.isHighlighted()) { rigidbodyToApplyForceTo.AddRelativeForce(Vector3.right * force, ForceMode.Force); } }
// Update is called once per frame void Update() { myMaterial.color = isSelectedComputer.isHighlighted() ? highlightedColor : originalColor; }