private void Target_SizeChanged(object sender, SizeChangedEventArgs e) { var isActive = IsActive; var targetRatio = WidthHeightRatio; if (e.NewSize.Height == 0 || e.NewSize.Width == 0 || targetRatio == 0 ) { IsActive = false; } else { var ratio = e.NewSize.Width / e.NewSize.Height; IsActive = ActiveInHigher ? ratio >= targetRatio : ratio <= targetRatio ; Debug.WriteLine($"AspectRatio: {ratio}, Target: {Target}"); } if (isActive != IsActive) { SetActive(IsActive); IsActiveChanged?.Invoke(this, EventArgs.Empty); } }
private void OnIsActiveChanged() { //获取或设置一个值,该值指示对象是否为活动的。 UpdateCommand.IsActive = IsActive; IsActiveChanged?.Invoke(this, new EventArgs()); }
protected virtual async void OnActiveChanged() { IsActiveChanged?.Invoke(this, EventArgs.Empty); if (_isLoaded) { return; } _isLoaded = true; SetViewTitle(out _viewTitle, out _viewHeader); RaisePropertyChanged(() => ViewTitle); RaisePropertyChanged(() => ViewHeader); this.ShowBusy("Initializing..."); try { await InitializeAsync(); } catch (Exception ex) { Logger.Exception(ex); } finally { this.HideBusy(); } }
/// <summary> /// Method invoked when the parent agent's behaviour changes /// </summary> /// <param name="newBehaviour">New behaviour of the parent agent</param> private void ParentAgentOnBehaviourChanged(string newBehaviour) { var isActive = ParentAgent.Source.AgentSupportWaypoints(ParentAgent); WaypointsParent.gameObject.SetActive(isActive); IsActiveChanged?.Invoke(isActive); }
/// <summary> /// Provides derived classes an opportunity to handle changes to the IsActive property. /// </summary> protected virtual void OnIsActiveChanged(bool oldValue, bool newValue) { if (newValue) { LastActivationTimeStamp = DateTime.Now; } IsActiveChanged?.Invoke(this, EventArgs.Empty); }
protected virtual void OnIsActiveChanged() { RefreshCommand.IsActive = IsActive; //set the command as active IsActiveChanged?.Invoke(this, new EventArgs()); //invoke the event for all listeners if (IsActive && AppCommand.RefreshOnActive) { RefreshCommand.Execute(); } }
private void RaiseIsActiveChanged() { if (IsActive && !_isActivated) { _isActivated = true; LoadSettings(); } IsActiveChanged?.Invoke(this, EventArgs.Empty); }
private void OnIsActiveChanged() { ImportFGCommand.IsActive = IsActive; ExportFGCommand.IsActive = IsActive; PrintLblCommand.IsActive = IsActive; DeleteFGCommand.IsActive = IsActive; OKCommand.IsActive = IsActive; XOKCommand.IsActive = IsActive; IsActiveChanged?.Invoke(this, new EventArgs()); }
protected virtual Task OnToggle() { if (IsRemovable || IsStatic) { return(Task.CompletedTask); } IsActive = !IsActive; return(IsActiveChanged.InvokeAsync(IsActive)); }
protected override Task OnParametersSetAsync() { if (IsRemovable && !IsActive) { IsActive = true; return(IsActiveChanged.InvokeAsync(IsActive)); } return(Task.CompletedTask); }
private void RaiseIsActiveChanged() { IsActiveChanged?.Invoke(this, EventArgs.Empty); if (IsActive) { OnAppearing(); } else { OnDisappearing(); } }
private void OnIsActiveChanged() { IsActiveChanged?.Invoke(this, EventArgs.Empty); if (IsActive) { OnIsActive(); } else { OnIsNotActive(); } }
/// <summary> /// 切换 /// </summary> /// <param name="isActive"></param> public void Toggle(bool?isActive = null) { if (isActive != null) { IsActive = isActive.Value; } else { IsActive = !IsActive; } IsActiveChanged.InvokeAsync(IsActive); StateHasChanged(); }
protected virtual void RaiseIsActiveChanged() { if (IsActive && !_isActivated) { _isActivated = true; IsBusy = false; _hasItems = true; _pageNumber = 0; LoadMoreItems(); } IsActiveChanged?.Invoke(this, EventArgs.Empty); }
private void OnIsActiveChanged() { SaveCommand.RaiseCanExecuteChanged(); CompileCommand.IsActive = IsActive; CompileCommand.RaiseCanExecuteChanged(); RedoCommand.IsActive = IsActive; RedoCommand.RaiseCanExecuteChanged(); UndoCommand.IsActive = IsActive; UndoCommand.RaiseCanExecuteChanged(); IsActiveChanged?.Invoke(this, new EventArgs()); }
private void OnIsActiveChanged() { OnCancelCommand.IsActive = IsActive; OnAddCommand.IsActive = IsActive; OnEditCommand.IsActive = IsActive; OnDeleteCommand.IsActive = IsActive; OnSaveCommand.IsActive = IsActive; OnFirstNavCommand.IsActive = IsActive; OnPreviousNavCommand.IsActive = IsActive; OnNextNavCommand.IsActive = IsActive; OnLastNavCommand.IsActive = IsActive; IsActiveChanged?.Invoke(this, new EventArgs()); }
protected void SetActiveInvertible(bool isActive) { var oldVal = IsActive; var valInvertApplied = Inverted ? !isActive : isActive; if (oldVal == valInvertApplied) { return; } IsActive = valInvertApplied; SetActive(valInvertApplied); IsActiveChanged?.Invoke(this, EventArgs.Empty); }
/// <summary> /// Sets <see cref="IsActive"/> and raises the <see cref="IsActiveChanged"/> event. /// </summary> /// <param name="value">The new value to set <see cref="IsActive"/>.</param> /// <param name="sender">The sender setting the value.</param> public static void SetIsActive(bool value, StreamDeckAction sender) { try { _syncRoot.Wait(); if (SamplerClearer.IsActive != value) { SamplerClearer.IsActive = value; IsActiveChanged?.Invoke(sender, EventArgs.Empty); } } finally { _syncRoot.Release(); } }
private void OnIsActiveChanged() { if (IsActive) { if (!IsInited) { IsInited = true; OnInit(); } OnActivated(); } else { OnInactivated(); } IsActiveChanged?.Invoke(this, new EventArgs()); }
private void Item_PointerMoved(object sender, Windows.UI.Xaml.Input.PointerRoutedEventArgs e) { var collisionRect = CollisionRect; var oldIsActive = IsActive; if (!collisionRect.IsEmpty) { var pt = e.GetCurrentPoint((UIElement)sender); SetActive(IsActive = collisionRect.Contains(pt.Position)); } else { SetActive(IsActive = e.Pointer.IsInRange); } if (oldIsActive != IsActive) { IsActiveChanged?.Invoke(this, EventArgs.Empty); } }
protected override async Task OnAfterRenderAsync(bool firstRender) { if (firstRender) { // Register resize-handler to window await WindowService.EventManager .AddResizeHandlerAsync(WindowResizeHandler); } // Ensure that the dropdown isn't cut off EnsureCorrectDropDownPosition(); if (_callbackId > -1) { // Ensure that callback is cleaned up await ElementService.RemoveClickOutsideOfElementHandlerAsync(_callbackId); _callbackId = -1; } if (IsActive) { // Register callback if user clicks outside of dropdown _callbackId = await ElementService.AddClickOutsideOfElementHandlerAsync( new[] { _targetReference.Current, _contentReference.Current }, () => { _callbackId = -1; IsActive = false; IsActiveChanged.InvokeAsync(false); // Notify parent that dropdown closed StateHasChanged(); }); } }
/// <inheritdoc/> public override void DeserializeFromJson(JSONNode agentNode) { var waypointsNode = agentNode["waypoints"] as JSONArray; if (waypointsNode == null) { return; } foreach (var waypointNode in waypointsNode.Children) { var mapWaypointPrefab = ScenarioManager.Instance.GetExtension <ScenarioWaypointsManager>().waypointPrefab; var waypointInstance = ScenarioManager.Instance.prefabsPools .GetInstance(mapWaypointPrefab).GetComponent <ScenarioWaypoint>(); waypointInstance.transform.position = waypointNode["position"].ReadVector3(); var waitTime = waypointNode["waitTime"]; if (waitTime == null) { waitTime = waypointNode["wait_time"]; } waypointInstance.WaitTime = waitTime; waypointInstance.Speed = waypointNode["speed"]; var ordinalNumber = waypointNode["ordinalNumber"]; if (ordinalNumber == null) { ordinalNumber = waypointNode["ordinal_number"]; } int index = ordinalNumber; //TODO sort waypoints AddWaypoint(waypointInstance, index); DeserializeTrigger(waypointInstance.LinkedTrigger, waypointNode["trigger"]); } WaypointsParent.gameObject.SetActive(true); IsActiveChanged?.Invoke(true); }
private void OnIsActiveChanged() { //OnAddCommand.IsActive = IsActive; IsActiveChanged?.Invoke(this, new EventArgs()); }
protected virtual void OnIsActiveChanged(bool value) { IsActiveChanged?.Invoke(this, value); }
private void OnActiveChanged(object sender, EventArgs e) { IsActiveChanged?.Invoke(sender, e); }
protected virtual void RaiseIsActiveChanged() { IsActiveChanged?.Invoke(this, EventArgs.Empty); }
protected virtual void DoIsActiveChanged(EventArgs e) { IsActiveChanged?.Invoke(this, e); }
private void RaisActiveChanged() { IsActiveChanged?.Invoke(this, new EventArgs()); }
private void OnIsActiveChanged() { IsActiveChanged?.Invoke(this, EventArgs.Empty); }
private void OnAcitvateChanged() { UpdateCommand.IsActive = IsActive; IsActiveChanged?.Invoke(this, new EventArgs()); }