private NavVertex ConvertFrom(InwSimpleVertex v) { Array array = (Array)(object)this.FragmentTransform.Matrix; NavVector3d navVector3d = new NavVector3d(0, 2, 1); NavVector3d normal = new NavVector3d((float)1, (float)2, (float)3); return(new NavVertex(navVector3d, normal)); }
public void SnapPoint(InwSimpleVertex v) { this.geometry_.Add(this.ConvertFrom(v)); }
public void Triangle(InwSimpleVertex v0, InwSimpleVertex v1, InwSimpleVertex v2) { this.geometry_.Add(this.ConvertFrom(v0), this.ConvertFrom(v1), this.ConvertFrom(v2)); }
public void Line(InwSimpleVertex v0, InwSimpleVertex v1) { this.geometry_.Add(this.ConvertFrom(v0), this.ConvertFrom(v1)); }