public void BeDenied_Not_Status_Pending_Should_Change_Nothing() { // arrange const InviteStatuses expectedStatus = InviteStatuses.Accepted; var sut = (InviteTestProxy)InviteFake.ValidWithStatus(expectedStatus).Generate(); var monitor = sut.Monitor(); // act sut.BeDenied(); // assert sut.Should().NotBeNull().And.BeOfType <InviteTestProxy>(); sut.Id.Should().NotBeEmpty(); sut.GetGuild().Should().NotBeNull(); sut.GuildId.Should().NotBeEmpty(); sut.GetMember().Should().NotBeNull(); sut.MemberId.Should().NotBeEmpty(); sut.Status.Should().Be(expectedStatus); monitor.AssertPropertyNotChanged( nameof(Invite.Id), nameof(Invite.GuildId), nameof(Guild), nameof(Invite.MemberId), nameof(Member), nameof(Invite.Status)); }
public InviteEntity(string email, string token, InviteStatuses status, string roleId, DateTimeOffset expiresAt) { Email = email; Token = token; Status = status; RoleId = roleId; ExpiresAt = expiresAt; }
public void Constructor_Should_CreateWith_GivenStatus() { // arrange const InviteStatuses initStatus = InviteStatuses.Denied; var invite = InviteFake.ValidWithStatus(initStatus).Generate(); // act var sut = new ClosedInviteState(invite, invite.Status, invite.ModifiedDate); // assert sut.Status.Should().Be(initStatus).And.Be(invite.Status); }
public void Constructor_Should_CreateWith_StatusPending() { // arrange const InviteStatuses initStatus = InviteStatuses.Pending; var invite = InviteFake.ValidWithStatus(initStatus).Generate(); // act var sut = new OpenInviteState(invite); // assert sut.Status.Should().Be(initStatus).And.Be(invite.Status); }
public void BeCanceled_Should_Change_Nothing() { // arrange const InviteStatuses initStatus = InviteStatuses.Denied; var invite = InviteFake.ValidWithStatus(initStatus).Generate(); var sut = invite.GetState(); // act sut.BeCanceled(); // assert sut.Status.Should().Be(initStatus).And.Be(invite.Status); invite.GetGuild().Should().NotBeOfType <NullGuild>(); invite.GetMember().Should().NotBeOfType <NullMember>(); invite.GetGuild().Members.Should().NotContain(invite.GetMember()); invite.GetMember().GetGuild().Should().NotBe(invite.GetGuild()); }
public void BeDenied_Should_Change_StatusDenied_NotChange_MemberGuild_GuildMembers() { // arrange const InviteStatuses initStatus = InviteStatuses.Pending; const InviteStatuses expectedStatus = InviteStatuses.Denied; var invite = InviteFake.ValidWithStatus(initStatus).Generate(); var sut = invite.GetState(); // act sut.BeDenied(); // assert sut.Status.Should().Be(initStatus).And.NotBe(invite.Status); invite.Status.Should().Be(expectedStatus); invite.GetGuild().Should().NotBeOfType <NullGuild>(); invite.GetMember().Should().NotBeOfType <NullMember>(); invite.GetGuild().Members.Should().NotContain(invite.GetMember()); invite.GetMember().GetGuild().Should().NotBe(invite.GetGuild()); }
public void CreateInvite_WithGuildAndMember_Should_Create_Pending_With_AllProperties() { // arrange var guild = GuildFake.Complete().Generate(); var member = MemberFake.WithoutGuild().Generate(); const InviteStatuses expectedStatus = InviteStatuses.Pending; // act var model = _sut.CreateInvite(guild, member); // assert model.Should().NotBeNull().And.BeOfType <InviteTestProxy>(); model.Id.Should().NotBeEmpty(); model.GetGuild().Should().NotBeNull().And.Be(guild); model.GuildId.Should().NotBeEmpty().And.Be(guild.Id); model.GetMember().Should().NotBeNull().And.Be(member); model.MemberId.Should().NotBeEmpty().And.Be(member.Id); model.Status.Should().Be(expectedStatus); }
public void BeAccepted_Should_Change_StatusAccepted_MemberGuild_GuildMembers() { // arrange const InviteStatuses initStatus = InviteStatuses.Pending; const InviteStatuses expectedStatus = InviteStatuses.Accepted; var invite = InviteFake.ValidWithStatus(initStatus).Generate(); var sut = invite.GetState(); var factory = TestModelFactoryHelper.Factory; // act sut.BeAccepted(factory); // assert sut.Status.Should().Be(initStatus).And.NotBe(invite.Status); invite.Status.Should().Be(expectedStatus); invite.GetGuild().Should().NotBeOfType <NullGuild>(); invite.GetMember().Should().NotBeOfType <NullMember>(); invite.GetGuild().Members.Should().Contain(invite.GetMember()); invite.GetMember().GetGuild().Should().Be(invite.GetGuild()); }
public static Faker <Invite> ValidWithStatus(InviteStatuses status = InviteStatuses.Pending, Guild guild = null, Member member = null) { return(new Faker <Invite>().CustomInstantiator(_ => { member ??= MemberFake.GuildMember().Generate(); guild ??= GuildFake.Complete().Generate(); var invite = guild.InviteMember(member, TestModelFactoryHelper.Factory); if (status == InviteStatuses.Accepted) { invite.BeAccepted(TestModelFactoryHelper.Factory); } else if (status == InviteStatuses.Denied) { invite.BeDenied(); } else if (status == InviteStatuses.Canceled) { invite.BeCanceled(); } return invite; })); }
public void Update(InviteStatuses status) { Status = status; }
internal ClosedInviteState(Invite context, InviteStatuses status, DateTime?modifiedDate) : base(context) { Status = status; ModifiedDate = modifiedDate; }