public void AfterTest() { _goal.UnregisterGoal(); _goal = null; _emote = null; _pathfinding = null; }
public void BeforeTest() { _pathfinding = new GameObject().AddComponent <MockPathfindingComponent>(); _emote = _pathfinding.gameObject.AddComponent <MockEmoteComponent>(); _pathfinding.gameObject.transform.position = new Vector3(2.0f, 100.0f, 1.0f); _pathfinding.gameObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake(); _goal = new InvestigateAudioDisturbanceGoal(_pathfinding.gameObject, _params); _goal.RegisterGoal(); }