private void CollisionEnded(object sender, PointerEventArgs e) { if (e.target.GetComponent <Point>() != null) { inPointCollision = false; } else if (e.target.GetComponent <ScaleButton>() != null) { scaleButton = null; } else if (e.target.GetComponent <AxisButton>() != null) { axisButton = null; } else if (e.target.GetComponent <InvertAxisButton>() != null) { invertAxisButton = null; } }
private void Collision(object sender, PointerEventArgs e) { if (e.target.GetComponent <Point>() != null) { inPointCollision = true; selectedPoint = e.target.GetComponent <Point>(); } else if (e.target.GetComponent <ScaleButton>() != null) { scaleButton = e.target.GetComponent <ScaleButton>(); } else if (e.target.GetComponent <AxisButton>() != null) { axisButton = e.target.GetComponent <AxisButton>(); } else if (e.target.GetComponent <InvertAxisButton>() != null) { invertAxisButton = e.target.GetComponent <InvertAxisButton>(); } }