static void SortInventory(InventoryWindowInfo inventoryWindowInfo, bool removeUnavailable = true)
 {
     if (removeUnavailable)
     {
         inventoryWindowInfo.Sort.RemoveAll(props => { return(props.ConditionStatus != PropsInfo.PropsConditionStatus.AllPass); });
     }
     inventoryWindowInfo.Sort.Sort((a, b) => a.Item.PropsCategory.CompareTo(b.Item.PropsCategory));
 }
 public static bool ModExt_PropsCanUse3(InventoryWindowInfo inventoryWindowInfo)
 {
     SortInventory(inventoryWindowInfo);
     return(true);
 }
示例#3
0
        public static bool GiftInvertoryPatch_propsFilterAndSort(ref CtrlGiftInvertoryWindow __instance, ref InventoryWindowInfo inventoryWindowInfo)
        {
            if (giftFilter.Value)
            {
                List <PropsInfo> sort    = inventoryWindowInfo.Sort;
                CharacterMapping mapping = inventoryWindowInfo.Mapping;

                List <PropsInfo> canAddExpGiftlist = new List <PropsInfo>();
                for (int index = 0; index < sort.Count; index++)
                {
                    Props item = sort[index].Item;

                    if (item.PropsEffect != null)
                    {
                        for (int i = 0; i < item.PropsEffect.Count; i++)
                        {
                            PropsEffect propsEffect = item.PropsEffect[i];
                            if (propsEffect is PropsFavorable)
                            {
                                PropsFavorable propsFavorable = propsEffect as PropsFavorable;
                                if (mapping != null && mapping.InfoId != null && !mapping.InfoId.Equals(string.Empty))
                                {
                                    if (propsFavorable.Npcid == mapping.InfoId)
                                    {
                                        canAddExpGiftlist.Add(sort[index]);
                                        break;
                                    }
                                }
                            }
                        }
                    }
                }
                sort.Clear();
                sort.AddRange(canAddExpGiftlist.ToArray());
                canAddExpGiftlist.Clear();

                GiftSortByCategory(sort, mapping.Id);
                GiftSortByNumber(sort, mapping.Id);
            }
            return(true);
        }
示例#4
0
        public static bool BattleInvertoryPatch2_propsFilterAndSort(ref CtrlInventoryWindow __instance, ref InventoryWindowInfo inventoryWindowInfo)
        {
            List <PropsInfo> sort = inventoryWindowInfo.Sort;


            Debug.LogError(string.Format("CtrlInventoryWindow, Index: {0}", 1));
            EquipSortByCategory(sort);
            Debug.LogError(string.Format("CtrlInventoryWindow, Index: {0}", 2));
            EquipSortByAttack(sort);
            Debug.LogError(string.Format("CtrlInventoryWindow, Index: {0}", 3));
            return(true);
        }