/****** Collecting items and updating UI******/ void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Cup")) { other.gameObject.SetActive(false); cups++; iuic.SetCupsAmmount(cups); ss.score += 10; ss.SetScoreText(); } if (other.gameObject.CompareTag("Paper")) { other.gameObject.SetActive(false); papers++; iuic.SetPapersAmmount(papers); } /*if(other.gameObject.CompareTag("Key")){ * other.gameObject.SetActive(false); * iuic.HideKey(); * iuic.ShowKey(); * }*/ }