// Use this for initialization void Start() { BrewingTime = GameObject.Find("Inventory_System").GetComponent <InventorySystem> (); BrewingTime.PotionBrewing = false; BrewedPotion.sprite = BrewingTime.CurrentPotionCopy.PotionGraphic; WhatwasbrewedText.text = BrewingTime.CurrentPotionCopy.PotionName; BrewingTime.AddPotion(); BrewingTime.PotionObtained = true; }