/// <summary>
 /// Initializes a new instance of the <see cref="ChangingAttachmentsEventArgs"/> class.
 /// </summary>
 /// <param name="item"><inheritdoc cref="ChangingAttributesEventArgs.OldItem"/></param>
 /// <param name="newSight"><inheritdoc cref="NewSight"/></param>
 /// <param name="newBarrel"><inheritdoc cref="NewBarrel"/></param>
 /// <param name="newOther"><inheritdoc cref="NewOther"/></param>
 /// <param name="isAllowed"><inheritdoc cref="ChangingAttributesEventArgs.IsAllowed"/></param>
 public ChangingAttachmentsEventArgs(Firearm item, SightType newSight, BarrelType newBarrel, OtherType newOther, bool isAllowed = true)
     : base(item, item, isAllowed)
 {
     NewSight  = newSight;
     NewBarrel = newBarrel;
     NewOther  = newOther;
     OldItem   = (API.Features.Items.Firearm)Item.Get(item);
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="ChangingDurabilityEventArgs"/> class.
 /// </summary>
 /// <param name="player"><inheritdoc cref="Player"/></param>
 /// <param name="firearm"><inheritdoc cref="Firearm"/></param>
 /// <param name="oldDurability"><inheritdoc cref="OldDurability"/></param>
 /// <param name="newDurability"><inheritdoc cref="NewDurability"/></param>
 /// <param name="isAllowed"><inheritdoc cref="IsAllowed"/></param>
 public ChangingDurabilityEventArgs(Player player, InventorySystem.Items.Firearms.Firearm firearm, byte oldDurability, byte newDurability, bool isAllowed = true)
 {
     Player        = player;
     Firearm       = (Firearm)Item.Get(firearm);
     OldDurability = oldDurability;
     NewDurability = newDurability;
     IsAllowed     = isAllowed;
 }