private void FillInventory(bool creative) { if (creative) { for (int i = 0; i < inventSpots.Length; i++) { inventSpots[i] = new InventorySpot(); if (creative) { inventSpots[i].blockType = (byte)(i); } } } else { for (int i = 0; i < inventSpots.Length; i++) { inventSpots[i] = new InventorySpot(); if (creative) { inventSpots[i].blockType = (byte)(0); } } } }
// Start is called before the first frame update void Start() { currentLegendVisibility = false; inventArrayLocation = 0; zeroAlpha.a = 0; fullAlpha.a = 1; inventSpots = new InventorySpot[8]; FillInventory(creative); UpdateInventory(); currentlySelectedInventorySpot = inventSpots[inventArrayLocation]; }
public void DecrementSelectedInventorySpot() { if (inventArrayLocation == 0) { inventorySpot.transform.Translate(700, 0, 0); inventArrayLocation = inventSpots.Length - 1; currentlySelectedInventorySpot = inventSpots[inventArrayLocation]; } else { inventorySpot.transform.Translate(-100, 0, 0); inventArrayLocation--; currentlySelectedInventorySpot = inventSpots[inventArrayLocation]; } }
public void IncrementSelectedInventorySpot() { if (inventArrayLocation == inventSpots.Length - 1) { inventorySpot.transform.Translate(-700, 0, 0); inventArrayLocation = 0; currentlySelectedInventorySpot = inventSpots[inventArrayLocation]; } else { inventorySpot.transform.Translate(100, 0, 0); inventArrayLocation++; currentlySelectedInventorySpot = inventSpots[inventArrayLocation]; } }
public void AddItem(InventoryObject item) { var slot = GetInventorySlot(item); if (slot == null) { slot = new InventorySpot() { Count = 0, ItemType = item }; Items.Add(slot); } slot.Count++; if (ItemAdded != null) { ItemAdded(this, EventArgs.Empty); } }
public Item GetItem(InventorySpot spot) { switch (spot) { case InventorySpot.Head: return(head); case InventorySpot.LHand: return(leftHand); case InventorySpot.RHand: return(rightHand); case InventorySpot.Body: return(body); case InventorySpot.Feet: return(feet); default: return(null); } }
public bool IsSlotEquipped(InventorySpot spot) { switch (spot) { case InventorySpot.Head: return(head != null); case InventorySpot.LHand: return(leftHand != null); case InventorySpot.RHand: return(rightHand != null); case InventorySpot.Body: return(body != null); case InventorySpot.Feet: return(feet != null); default: return(false); } }