protected override void MenuManagerAwake() { /* Create the menus that we need */ AddMenu(inventory_menu_name); AddMenu(bank_menu_name); /* Get the inventory menu and setup manager */ inventoryMenuObj = GetMenu(inventory_menu_name); inventoryManager = inventoryMenuObj.GetComponent <InventorySocketManager>(); Debug.Assert(inventoryManager != null); /* Get the bank menu and setup manager*/ bankMenuObj = GetMenu(bank_menu_name); bankManager = bankMenuObj.GetComponent <BankingSocketManager>(); Debug.Assert(bankManager != null); }
private void Awake() { socketManager = GetComponentInChildren <InventorySocketManager>(); Debug.Assert(socketManager != null, name); }