public bool AddItem(InventorySlot slot, Item item, int amount) { bool didAdd = false; if (slot.ItemMatch(item)) { didAdd = slot.AddAmount(amount); } else { didAdd = false; } return(didAdd); }
public bool AddItem(Item _item, int _amount) { if(EmptySlotCount <= 0) { return false; } InventorySlot slot = FindItemOnInventory(_item); if (!database.GetItem[_item.Id].stackable || slot == null) { SetEmptySlot(_item, _amount); return true; } slot.AddAmount(_amount); return true; }
public bool AddItem(Item item, int amount) { if (EmptySlotCount <= 0) { return(false); } InventorySlot slot = FindItemOnInventory(item); if (!database.ItemObjects[item.id].stackable || slot == null) { SetEmptySlot(item, amount); return(true); } slot.AddAmount(amount); return(true); }
public bool AddItem(Item _item, int _amount) { if (EmptySlotCount <= 0) { return(false); } InventorySlot slot = FindItemOnInventory(_item); if (!database.ItemObjects[_item.Id].stackable || slot == null) { SetFirstEmptySlot(_item, _amount); return(true); } slot.AddAmount(_amount); return(true); }
public bool AddItem(Item pickupItem, int pickupAmount) { if (EmptySlotCount <= 0) { return(false); } InventorySlot slot = FindItemOnInventory(pickupItem); if (!database.ItemObjects[pickupItem.Id].isStackable || slot == null) { SetEmptySlot(pickupItem, pickupAmount); return(true); } slot.AddAmount(pickupAmount); return(true); }
// Methods public bool AddItem(Item _item, int _amount) { // Adds an item to an inventory if there is space if (EmptySlotCount <= 0) { return(false); } InventorySlot slot = FindItemOnInventory(_item); // Check to see if the item is already in inventory, if so stack it. if (!database.ItemObjects[_item.Id].stackable || slot == null) // If the item is not stackable or item is not already in inventory { SetEmptySlot(_item, _amount); return(true); } slot.AddAmount(_amount); return(true); }
public bool AddItem(Item _item, int _amount) { if (EmptySlotCount <= 0) { return(false); } InventorySlot slot = FindItemOnInventory(_item); if (!database.GetItem[_item.Id].stackable || slot == null) { Debug.Log("setting slot"); SetEmptySlot(_item, _amount); return(true); } slot.AddAmount(_amount); return(true); }
public bool AddItem(ItemDefinition item, int amount) { if (CountEmptySlots() == 0) { return(false); } InventorySlot slot = FindSlotWithSpecificItem(item); if (slot == null || !slot.item_SO.isStackable) { SetItemForEmptySlot(item, amount); return(true); } slot.AddAmount(amount); return(true); }
public bool AddItem(Item _item, int _amount) { //find items of same type in inventory InventorySlot slot = FindItemOnInventory(_item); //if item not stackable || we didnt find any items of the same type. if (!database.itemsObjects[_item.id].stackable || slot == null) { if (GetNumberOfEmptySlotsCount <= 0) { return(false); } FindAndSetItemToEmptySlot(_item, _amount); return(true); } //if we did find a item of same type add amount to it. slot.AddAmount(_amount); return(true); }
public void SwapItems(InventorySlot item1, InventorySlot item2) { if (item2.CanPlaceInSlot(item1.ItemObject) && item1.CanPlaceInSlot(item2.ItemObject)) { InventorySlot temp = new InventorySlot(item2.item, item2.amount); if (item2.parent.inventory.name == "CraftingSystem") { item2.UpdateSlot(item1.item, 1); if (item1.amount > 1) { item1.UpdateSlot(item1.item, item1.amount - 1); } else { item2.UpdateSlot(item1.item, item1.amount); item1.UpdateSlot(temp.item, temp.amount); } return; } if(item1.parent.inventory.name == "MailboxInventory") { itemRemovedFromMailbox = item1.item; itemRemovedAmount = item1.amount; } if (item1.parent.inventory.name == "MailboxInventory" || item2.parent.inventory.name == "MailboxInventory") { changedItem = true; item2.parent.inventory.changedItem = true; } if (item2.item.Id == item1.item.Id && item2.parent != item1.parent) { item2.AddAmount(item1.amount); item1.RemoveItem(); } else { item2.UpdateSlot(item1.item, item1.amount); item1.UpdateSlot(temp.item, temp.amount); } } }
public bool AddItem(Item _item, int _amount) { if (EmptySlotCount <= 0 && !database.ItemObject[_item.Id].isStackable) { return(false); } InventorySlot slot = FindItemOnInventory(_item); if (EmptySlotCount <= 0 && slot == null && database.ItemObject[_item.Id].isStackable) { return(false); } if (!database.ItemObject[_item.Id].isStackable || slot == null) // si on le trouve mais sa stack pas ou si on trouve pas { SetEmptySlot(_item, _amount); return(true); } slot.AddAmount(_amount); // found stackable and slot is not null return(true); }
public bool AddItem(Item _item, int _amount) { if (type == InterfaceType.Inventory) { Player player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); //player.player_Event.InvokeItemAddedToInventory(_item); } if (EmptySlotCount <= 0) { return(false); } InventorySlot slot = FindItemOnInventory(_item); if (!database.itemObjects[_item.id].isStackable || slot == null) { SetEmptySlot(_item, _amount); return(true); } slot.AddAmount(_amount); return(true); }