public void SortAsDefault() { for (int i = 0; i < GameManager.Inst().Player.MaxInventory; i++) { Player.EqData eq = GameManager.Inst().Player.GetItem(i); if (eq != null) { if (eq.UID / 100 == 6) { Sprite icon = eq.Icon; InventorySlot slot = Inventories.GetSlot(i); slot.gameObject.SetActive(true); slot.GetNotExist().SetActive(false); slot.GetExist().SetActive(true); slot.SetIcon(icon); slot.SetDisable(false); slot.SetGradeSprite(eq.Rarity); for (int j = 0; j < Constants.MAXBULLETS; j++) { if (GameManager.Inst().UpgManager.BData[j].GetEquipIndex() == Inventories.GetSwitchedIndex(i)) { slot.EMark.SetActive(true); } } } } else { Inventories.HideSlot(i); } } GameManager.Inst().Player.SortOption = (int)InventorySlot.SortOption.SYNTHESIS; Inventories.Sort(); }