// Start is called before the first frame update void Start() { inventory = InventoryPocket.instance; inventory.onItemChangedCallBack += UpdateUI; pocketslots = pocketItemsParent.GetComponentsInChildren <InventorySlot>(); }
private void Awake() { if (instance != null) { Debug.LogWarning("More than one instance of inventory found !"); return; } instance = this; }