private void Awake() { _inventoryPanelModel = gameObject.GetComponent <InventoryPanelModel>(); _inventoryPanelView = gameObject.GetComponent <InventoryPanelView>(); slotList = new List <GameObject>(); }
/// <summary> /// 查找加载初始化. /// </summary> private void FindAndLoadInit() { m_InventoryPanelView = gameObject.GetComponent <InventoryPanelView>(); m_InventoryPanelModel = gameObject.GetComponent <InventoryPanelModel>(); slotsList = new List <GameObject>(slotsNum); }
private void Init() { m_InventoryPanelView = gameObject.GetComponent <InventoryPanelView>(); m_InventoryPanelModel = gameObject.GetComponent <InventoryPanelModel>(); slotList = new List <GameObject>(); itemList = new List <GameObject>(); }
void Start() { inventoryPanelView = gameObject.GetComponent <InventoryPanelView>(); inventoryPanelModel = gameObject.GetComponent <InventoryPanelModel>(); CreateAllSlot(); CreateALLItem(); gameObject.SetActive(false); }
/// <summary> /// 初始化乱七八糟的变量的函数 /// </summary> private void InitOthers() { slotNumber = 30; slotList = new List <GameObject>(); m_Model = gameObject.GetComponent <InventoryPanelModel>(); m_View = gameObject.GetComponent <InventoryPanelView>(); }
void Start() { inventoryPanelModel = gameObject.GetComponent <InventoryPanelModel>(); inventoryPanelView = gameObject.GetComponent <InventoryPanelView>(); slotList = new List <GameObject>(); itemList = new List <GameObject>(); CreateAllSlot(); CreateAllItem(); //整理背包按钮绑定 inventoryPanelView.BagArrange_Btn.onClick.AddListener(() => BagArrange()); //背包内id相同融合按钮绑定 inventoryPanelView.IdFuse_Btn.onClick.AddListener(() => IdFuse()); }