public void SelectWeapon(int id) { DisableAllWeapons(); GetWeaponWithId(id).SetActive(true); holding = GetWeaponWithId(id).GetComponent <WeaponNew>(); current_index = ingMg.GetWeaponIndex(id); }
public void SelectWeapon(int id) { DisableAllWeapons(); GameObject selWeapon = GetWeaponWithId(id); if (selWeapon == null) { return; } selWeapon.SetActive(true); holding = selWeapon.GetComponent <WeaponNew>(); current_index = ingMg.GetWeaponIndex(id); }