public void RetrieveProduct() { if (currentIndex.Length > 0) { inventory.AddProductToInventory(GameObject.Find(currentIndex)); glassware.sprite = originalSprite; solid.color = new Color32(255, 255, 255, 0); liquid.color = new Color32(255, 255, 255, 0); currentIndex = ""; verifyButton.interactable = false; } else { gameController.sendAlert("Não há nenhum produto"); } }