public void Unequip(Gear gear) { if (gear.GearType == "Head") { InventoryGears.Add(gear); Head = null; HeadId = null; } else if (gear.GearType == "Armor") { InventoryGears.Add(gear); Armor = null; ArmorId = null; } else if (gear.GearType == "Legs") { InventoryGears.Add(gear); Legs = null; LegsId = null; } else if (gear.GearType == "Ring1") { InventoryGears.Add(gear); Ring1 = null; Ring1Id = null; } else if (gear.GearType == "Ring2") { InventoryGears.Add(gear); Ring2 = null; Ring2Id = null; } else if (gear.GearType == "Special") { InventoryGears.Add(gear); Special = null; SpecialId = null; } else if (gear.GearType == "Attack") { InventoryGears.Add(gear); Attack = null; AttackId = null; } }
public void Equip(Gear gear) { if (gear.GearType == "Head") { if (Head != null) { InventoryGears.Add(Head); } Head = gear; HeadId = Head.Id; } else if (gear.GearType == "Armor") { if (Armor != null) { InventoryGears.Add(Armor); } Armor = gear; ArmorId = Armor.Id; } else if (gear.GearType == "Legs") { if (Legs != null) { InventoryGears.Add(Legs); } Legs = gear; LegsId = Legs.Id; } else if (gear.GearType == "Ring") { if (Ring1 == null) { Ring1 = gear; Ring1Id = Ring1.Id; } else { if (Ring2 != null) { InventoryGears.Add(Ring2); } Ring2 = gear; Ring1Id = Ring2.Id; } } else if (gear.GearType == "Special") { if (Special != null) { InventoryGears.Add(Special); } Special = gear; SpecialId = Special.Id; } else if (gear.GearType == "Attack") { if (Attack != null) { InventoryGears.Add(Attack); } Attack = gear; AttackId = Attack.Id; } }