public InventorySchedule Unmarshall(XmlUnmarshallerContext context)
        {
            InventorySchedule inventorySchedule = new InventorySchedule();
            int currentDepth = context.get_CurrentDepth();
            int num          = currentDepth + 1;

            if (context.get_IsStartOfDocument())
            {
                num += 2;
            }
            while (context.Read())
            {
                if (context.get_IsStartElement() || context.get_IsAttribute())
                {
                    if (context.TestExpression("Frequency", num))
                    {
                        inventorySchedule.Frequency = InventoryFrequency.FindValue(StringUnmarshaller.GetInstance().Unmarshall(context));
                    }
                }
                else if (context.get_IsEndElement() && context.get_CurrentDepth() < currentDepth)
                {
                    return(inventorySchedule);
                }
            }
            return(inventorySchedule);
        }
示例#2
0
        public InventorySchedule Unmarshall(XmlUnmarshallerContext context)
        {
            InventorySchedule condition = new InventorySchedule();
            int originalDepth           = context.CurrentDepth;
            int targetDepth             = originalDepth + 1;

            if (context.IsStartOfDocument)
            {
                targetDepth += 2;
            }

            while (context.Read())
            {
                if (context.IsStartElement || context.IsAttribute)
                {
                    if (context.TestExpression("Frequency", targetDepth))
                    {
                        condition.Frequency = InventoryFrequency.FindValue(StringUnmarshaller.GetInstance().Unmarshall(context));

                        continue;
                    }
                }
                else if (context.IsEndElement && context.CurrentDepth < originalDepth)
                {
                    return(condition);
                }
            }

            return(condition);
        }