private void Awake() { itemName.text = "Empty"; numberOfItemsInSlotDisplay.text = numberOfIemsInStack.ToString(); inventoryControlPanel = GetComponentInChildren <InventoryControlPanel>(); inventoryControlPanel.gameObject.SetActive(false); }
private void Awake() { itemName.text = "Empty"; numberOfItemsInSlotDisplay.text = numberOfItemsInStack.ToString(); inventory = associatedPlayer.GetComponent <Inventory>(); otherPlayerInventory = otherPlayer.GetComponent <Inventory>(); tradePanel = GetComponentInChildren <TradePanel>(true); //"true"overload Includes Inactive GameObjects inventoryControlPanel = GetComponentInParent <InventoryControlPanel>(); //tradePanel.gameObject.SetActive(false); int index = inventory.items.IndexOf(item); }