public void LoadData(SaveDataBase saveData) { PlayerSaveData playerData = (PlayerSaveData)saveData; if (playerData == null) { return; } Transform playerTransform = transform; playerTransform.position = playerData.position; playerTransform.rotation = playerData.rotation; Health.SetCurrentHealth(playerData.currentHealth); foreach (ItemSaveData itemSaveData in playerData.itemList) { ItemScriptable item = InventoryReferences.instance.GetItemReference(itemSaveData.Name); inventory.AddItem(item, itemSaveData.amount); } if (playerData.equippedWeapon == null) { return; } WeaponScriptable weaponScript = (WeaponScriptable)inventory.FindItem(playerData.equippedWeapon.Name); if (!weaponScript) { return; } weaponScript.weaponStats = playerData.equippedWeapon.weaponStats; weaponHolder.EquipWeapon(weaponScript); }