示例#1
0
 public void OnDrop(PointerEventData eventData)
 {
     if (eventData.pointerDrag != null)
     {
         if (!eventData.pointerDrag.GetComponent <Image>().sprite.Equals(defaultSprite))
         {
             if (eventData.pointerDrag.GetComponentInParent <AbilityBar>() != null)                  //source is another ability bar
             {
                 if (AbilityManager.instance.Swap(boxID, eventData.pointerDrag.GetComponentInParent <AbilityBar>().GetID()))
                 {
                     Sprite temp = iconSpot.sprite;
                     UpdateIcon(eventData.pointerDrag.GetComponent <Image>().sprite);
                     eventData.pointerDrag.GetComponent <Image>().sprite = temp;
                 }
             }
             else
             {
                 InventoryBoxManager otherBox = eventData.pointerDrag.GetComponentInParent <InventoryBoxManager>();
                 if (otherBox != null)
                 {
                     if (ProjectUtil.IsWeaponSlot(otherBox.GetID()))
                     {
                         Debug.LogWarning("Dragging between a weapon and the ability bar is unimplemented");
                     }
                     else if (ProjectUtil.IsTrinketSlot(otherBox.GetID()))
                     {
                         if (AbilityManager.instance.SetAbility(boxID, otherBox.GetID()))
                         {
                             UpdateIcon(eventData.pointerDrag.GetComponent <Image>().sprite);
                         }
                     }
                 }
             }
             //if it is from a trinket or equipment slot, then get the necessary info from the equipped item
         }
     }
 }
 public void OnDrop(PointerEventData eventData)
 {
     if (eventData.pointerDrag != null)
     {
         if (!eventData.pointerDrag.GetComponent <Image>().sprite.Equals(defaultSprite))
         {
             InventoryBoxManager otherBox = eventData.pointerDrag.GetComponentInParent <InventoryBoxManager>();
             if (owner == InventoryOwner.Player && otherBox.owner == InventoryOwner.Player)
             {
                 if (InventoryToolbox.instance.GetGlobalComponent(owner).Swap(slotID, otherBox.GetID()))
                 {
                     Sprite temp = iconSpot.sprite;
                     UpdateIcon(eventData.pointerDrag.GetComponent <Image>().sprite);
                     eventData.pointerDrag.GetComponentInParent <InventoryBoxManager>().UpdateIcon(temp);
                     //eventData.pointerDrag.GetComponent<Image>().sprite = temp;
                 }
             }
             if ((owner == InventoryOwner.Blacksmith && otherBox.owner == InventoryOwner.Player) || (owner == InventoryOwner.Player && otherBox.owner == InventoryOwner.Blacksmith))
             {
                 if (ProjectUtil.Sell(InventoryToolbox.instance.GetGlobalComponent(otherBox.owner), otherBox.GetID(), InventoryToolbox.instance.GetGlobalComponent(owner), slotID))
                 {
                     Sprite temp = iconSpot.sprite;
                     UpdateIcon(eventData.pointerDrag.GetComponent <Image>().sprite);
                     eventData.pointerDrag.GetComponentInParent <InventoryBoxManager>().UpdateIcon(temp);
                 }
             }
         }
     }
 }