public LumberjackIdleState(LumberjackStateMachine owner, LumberjackBehaviour inParentBehaviour, TeamAssignment.Reader inTeamAssignment, Inventory.Reader inInventory) : base(owner) { parentBehaviour = inParentBehaviour; teamAssignment = inTeamAssignment; inventory = inInventory; }
public static bool HasResources(this Inventory.Reader inventory) { return(inventory.Data.resources > 0); }