public TownInvasion(InvasionTowns town, TownMonsterType monster, TownChampionType champion, DateTime time) { _Spawned = new List <Mobile>(); _InvasionTown = town; _TownMonsterType = monster; _TownChampionType = champion; _StartTime = time; }
public void OnStart() { if (!IsRunning) { InvasionTowns invading = InvasionTown; switch (invading) { case InvasionTowns.Britain: { Top = new Point3D(1384, 1453, 10); Bottom = new Point3D(1397, 1742, 0); MinSpawnZ = 0; //Not sure about this one - don't want them in the tunnels MaxSpawnZ = 10; SpawnMap = Map.Felucca; TownInvaded = "Britain"; break; } case InvasionTowns.BuccaneersDen: { Top = new Point3D(2608, 2060, 0); Bottom = new Point3D(2824, 2296, 0); MinSpawnZ = 50; //Not sure about this one - don't want them in the tunnels MaxSpawnZ = 61; SpawnMap = Map.Felucca; TownInvaded = "Buccaneer's Den"; break; } case InvasionTowns.Cove: { Top = new Point3D(2213, 1148, 0); Bottom = new Point3D(2284, 1233, 0); MinSpawnZ = 50; //shouldn't this be 0? MaxSpawnZ = 61; SpawnMap = Map.Felucca; TownInvaded = "Cove"; break; } case InvasionTowns.Delucia: { Top = new Point3D(5171, 3980, 41); Bottom = new Point3D(5300, 4040, 39); MinSpawnZ = 29; MaxSpawnZ = 32; SpawnMap = Map.Felucca; TownInvaded = "Delucia"; break; } case InvasionTowns.Jhelom: { Top = new Point3D(1304, 3682, 0); Bottom = new Point3D(1465, 3877, 0); MinSpawnZ = 50; MaxSpawnZ = 61; SpawnMap = Map.Felucca; TownInvaded = "Jhelom"; break; } case InvasionTowns.Minoc: { Top = new Point3D(2443, 420, 15); Bottom = new Point3D(2520, 539, 0); MinSpawnZ = 10; MaxSpawnZ = 16; SpawnMap = Map.Felucca; TownInvaded = "Minoc"; break; } case InvasionTowns.Moonglow: { Top = new Point3D(4394, 1058, 30); Bottom = new Point3D(4481, 1173, 0); MinSpawnZ = 50; MaxSpawnZ = 61; SpawnMap = Map.Felucca; TownInvaded = "Moonglow"; break; } case InvasionTowns.Nujel: { Top = new Point3D(3665, 1189, 0); Bottom = new Point3D(3774, 1357, 0); MinSpawnZ = 50; MaxSpawnZ = 61; SpawnMap = Map.Felucca; TownInvaded = "Nujel'm"; break; } case InvasionTowns.Ocllo: { Top = new Point3D(3617, 2482, 0); Bottom = new Point3D(3712, 2630, 20); MinSpawnZ = 5; MaxSpawnZ = 21; SpawnMap = Map.Felucca; TownInvaded = "Ocllo"; break; } case InvasionTowns.Papua: { Top = new Point3D(5644, 3112, -15); Bottom = new Point3D(5826, 3315, 0); MinSpawnZ = 50; MaxSpawnZ = 61; SpawnMap = Map.Felucca; TownInvaded = "Papua"; break; } case InvasionTowns.SkaraBrae: { Top = new Point3D(577, 2131, -90); Bottom = new Point3D(634, 2234, -90); MinSpawnZ = 25; MaxSpawnZ = 65; SpawnMap = Map.Felucca; TownInvaded = "Skara Brae"; break; } case InvasionTowns.Yew: { Top = new Point3D(452, 928, 0); Bottom = new Point3D(669, 1104, 0); MinSpawnZ = 50; MaxSpawnZ = 61; SpawnMap = Map.Felucca; TownInvaded = "Yew"; break; } case InvasionTowns.Vesper: { Top = new Point3D(2835, 656, 0); Bottom = new Point3D(2940, 988, 0); MinSpawnZ = 50; MaxSpawnZ = 61; SpawnMap = Map.Felucca; TownInvaded = "Vesper"; break; } } foreach (Region r in Region.Regions) { if (r.IsPartOf <GuardedRegion>() && r.Name == TownInvaded) { WasDisabledRegion = ((GuardedRegion)r).Disabled; ((GuardedRegion)r).Disabled = true; } } Spawn(); } }
public override void OnResponse(NetState sender, RelayInfo info) { Mobile from = sender.Mobile; if (info.ButtonID == 1) { string time = info.GetTextEntry(5).Text; DateTime timeToStart; DateTime.TryParse(time, out timeToStart); if (timeToStart.Equals(DateTime.MinValue)) { from.SendMessage("You entered an invalid date. Please follow the pattern."); return; } if (timeToStart < DateTime.UtcNow) { from.SendMessage("You must pick a time in the future!"); from.SendMessage("Time is {0}, you picked {1}", DateTime.UtcNow, timeToStart); return; } if (info.IsSwitched(0)) { SelectedTown = (InvasionTowns)Utility.Random(0, Enum.GetNames(typeof(InvasionTowns)).Length); SelectedMonster = (TownMonsterType)Utility.Random(0, Enum.GetNames(typeof(TownMonsterType)).Length); SelectedChamp = (TownChampionType)Utility.Random(0, Enum.GetNames(typeof(TownChampionType)).Length); } else { if (info.IsSwitched(13)) { SelectedTown = (InvasionTowns)Utility.Random(0, Enum.GetNames(typeof(InvasionTowns)).Length); } else { for (int i = 100; i < 200; i++) { if (info.IsSwitched(i)) { SelectedTown = (InvasionTowns)i - 100; break; } } } for (int i = 200; i < 300; i++) { if (info.IsSwitched(i)) { SelectedMonster = (TownMonsterType)i - 200; break; } } for (int i = 300; i < 400; i++) { if (info.IsSwitched(i)) { SelectedChamp = (TownChampionType)i - 300; break; } } } from.SendMessage("You have scheduled an invasion for {0} at {1}", SelectedTown, timeToStart); new TownInvasion(SelectedTown, SelectedMonster, SelectedChamp, timeToStart); } }
public void OnStart() { if (!IsRunning) { InvasionTowns invading = InvasionTown; switch (invading) { case InvasionTowns.Navarra: { Top = new Point3D(2276, 935, 0); Bottom = new Point3D(2508, 1061, 0); MinSpawnZ = 0; //Not sure about this one - don't want them in the tunnels MaxSpawnZ = 61; SpawnMap = Map.Felucca; TownInvaded = "Navarra"; break; } case InvasionTowns.Segovia: { Top = new Point3D(1814, 1569, 5); Bottom = new Point3D(2060, 1539, 5); MinSpawnZ = 50; //shouldn't this be 0? MaxSpawnZ = 61; SpawnMap = Map.Felucca; TownInvaded = "Segovia"; break; } case InvasionTowns.Lisboa: { Top = new Point3D(636, 1963, 0); Bottom = new Point3D(726, 2095, 0); MinSpawnZ = 0; MaxSpawnZ = 32; SpawnMap = Map.Felucca; TownInvaded = "Lisboa"; break; } case InvasionTowns.Valencia: { Top = new Point3D(3260, 2027, 0); Bottom = new Point3D(3700, 2165, 0); MinSpawnZ = 0; MaxSpawnZ = 61; SpawnMap = Map.Felucca; TownInvaded = "Valencia"; break; } case InvasionTowns.Granada: { Top = new Point3D(2596, 2845, 10); Bottom = new Point3D(2702, 2999, 12); MinSpawnZ = 0; MaxSpawnZ = 50; SpawnMap = Map.Felucca; TownInvaded = "Granada"; break; } /* case InvasionTowns.Moonglow: * { * Top = new Point3D(4394, 1058, 30); * Bottom = new Point3D(4481, 1173, 0); * MinSpawnZ = 50; * MaxSpawnZ = 61; * SpawnMap = Map.Felucca; * TownInvaded = "Moonglow"; * break; * } * case InvasionTowns.Nujel: * { * Top = new Point3D(3665, 1189, 0); * Bottom = new Point3D(3774, 1357, 0); * MinSpawnZ = 50; * MaxSpawnZ = 61; * SpawnMap = Map.Felucca; * TownInvaded = "Nujel'm"; * break; * } * case InvasionTowns.Ocllo: * { * Top = new Point3D(3617, 2482, 0); * Bottom = new Point3D(3712, 2630, 20); * MinSpawnZ = 5; * MaxSpawnZ = 21; * SpawnMap = Map.Felucca; * TownInvaded = "Ocllo"; * break; * } * case InvasionTowns.Papua: * { * Top = new Point3D(5644, 3112, -15); * Bottom = new Point3D(5826, 3315, 0); * MinSpawnZ = 50; * MaxSpawnZ = 61; * SpawnMap = Map.Felucca; * TownInvaded = "Papua"; * break; * } * case InvasionTowns.SkaraBrae: * { * Top = new Point3D(577, 2131, -90); * Bottom = new Point3D(634, 2234, -90); * MinSpawnZ = 25; * MaxSpawnZ = 65; * SpawnMap = Map.Felucca; * TownInvaded = "Skara Brae"; * break; * } * case InvasionTowns.Yew: * { * Top = new Point3D(452, 928, 0); * Bottom = new Point3D(669, 1104, 0); * MinSpawnZ = 50; * MaxSpawnZ = 61; * SpawnMap = Map.Felucca; * TownInvaded = "Yew"; * break; * } * case InvasionTowns.Vesper: * { * Top = new Point3D(2835, 656, 0); * Bottom = new Point3D(2940, 988, 0); * MinSpawnZ = 50; * MaxSpawnZ = 61; * SpawnMap = Map.Felucca; * TownInvaded = "Vesper"; * break; * }*/ } foreach (Region r in Region.Regions) { if (r is GuardedRegion && r.Name == TownInvaded) { WasDisabledRegion = ((GuardedRegion)r).Disabled; ((GuardedRegion)r).Disabled = true; } } Spawn(); } }
public void OnStart() { if (!IsRunning) { InvasionTowns invading = InvasionTown; switch (invading) { case InvasionTowns.Monitor: { Top = new Point3D(307, 1416, 0); Bottom = new Point3D(393, 1484, 0); MinSpawnZ = 0; MaxSpawnZ = 0; SpawnMap = Map.SerpentIsle; TownInvaded = "Monitor"; break; } case InvasionTowns.Fawn: { Top = new Point3D(349, 935, 0); Bottom = new Point3D(455, 1006, 0); MinSpawnZ = 0; MaxSpawnZ = 0; SpawnMap = Map.SerpentIsle; TownInvaded = "Fawn"; break; } case InvasionTowns.SleepingBull: { Top = new Point3D(538, 1178, 0); Bottom = new Point3D(577, 1216, 0); MinSpawnZ = 0; MaxSpawnZ = 0; SpawnMap = Map.SerpentIsle; TownInvaded = "Sleeping Bull"; break; } case InvasionTowns.Moonshade: { Top = new Point3D(1122, 960, 0); Bottom = new Point3D(1191, 1060, 0); MinSpawnZ = 0; MaxSpawnZ = 0; SpawnMap = Map.SerpentIsle; TownInvaded = "Moonshade"; break; } //case InvasionTowns.BuccaneersDen: //{ // Top = new Point3D(2608, 2060, 0); // Bottom = new Point3D(2824, 2296, 0); // MinSpawnZ = 50; //Not sure about this one - don't want them in the tunnels // MaxSpawnZ = 61; // SpawnMap = Map.Felucca; // TownInvaded = "Buccaneer's Den"; // break; //} //case InvasionTowns.Cove: //{ // Top = new Point3D(2213, 1148, 0); // Bottom = new Point3D(2284, 1233, 0); // MinSpawnZ = 50; //shouldn't this be 0? // MaxSpawnZ = 61; // SpawnMap = Map.Felucca; // TownInvaded = "Cove"; // break; //} //case InvasionTowns.Delucia: //{ // Top = new Point3D(5171, 3980, 41); // Bottom = new Point3D(5300, 4040, 39); // MinSpawnZ = 29; // MaxSpawnZ = 32; // SpawnMap = Map.Felucca; // TownInvaded = "Delucia"; // break; //} //case InvasionTowns.Jhelom: //{ // Top = new Point3D(1304, 3682, 0); // Bottom = new Point3D(1465, 3877, 0); // MinSpawnZ = 50; // MaxSpawnZ = 61; // SpawnMap = Map.Felucca; // TownInvaded = "Jhelom"; // break; //} //case InvasionTowns.Minoc: //{ // Top = new Point3D(2443, 420, 15); // Bottom = new Point3D(2520, 539, 0); // MinSpawnZ = 10; // MaxSpawnZ = 16; // SpawnMap = Map.Felucca; // TownInvaded = "Minoc"; // break; //} //case InvasionTowns.Moonglow: //{ // Top = new Point3D(4394, 1058, 30); // Bottom = new Point3D(4481, 1173, 0); // MinSpawnZ = 50; // MaxSpawnZ = 61; // SpawnMap = Map.Felucca; // TownInvaded = "Moonglow"; // break; //} //case InvasionTowns.Nujel: //{ // Top = new Point3D(3665, 1189, 0); // Bottom = new Point3D(3774, 1357, 0); // MinSpawnZ = 50; // MaxSpawnZ = 61; // SpawnMap = Map.Felucca; // TownInvaded = "Nujel'm"; // break; //} //case InvasionTowns.Ocllo: //{ // Top = new Point3D(3617, 2482, 0); // Bottom = new Point3D(3712, 2630, 20); // MinSpawnZ = 5; // MaxSpawnZ = 21; // SpawnMap = Map.Felucca; // TownInvaded = "Ocllo"; // break; //} //case InvasionTowns.Papua: //{ // Top = new Point3D(5644, 3112, -15); // Bottom = new Point3D(5826, 3315, 0); // MinSpawnZ = 50; // MaxSpawnZ = 61; // SpawnMap = Map.Felucca; // TownInvaded = "Papua"; // break; //} //case InvasionTowns.SkaraBrae: //{ // Top = new Point3D(577, 2131, -90); // Bottom = new Point3D(634, 2234, -90); // MinSpawnZ = 25; // MaxSpawnZ = 65; // SpawnMap = Map.Felucca; // TownInvaded = "Skara Brae"; // break; //} //case InvasionTowns.Yew: //{ // Top = new Point3D(452, 928, 0); // Bottom = new Point3D(669, 1104, 0); // MinSpawnZ = 50; // MaxSpawnZ = 61; // SpawnMap = Map.Felucca; // TownInvaded = "Yew"; // break; //} //case InvasionTowns.Vesper: //{ // Top = new Point3D(2835, 656, 0); // Bottom = new Point3D(2940, 988, 0); // MinSpawnZ = 50; // MaxSpawnZ = 61; // SpawnMap = Map.Felucca; // TownInvaded = "Vesper"; // break; //} } foreach (Region r in Region.Regions) { if (r is GuardedRegion && r.Name == TownInvaded) { WasDisabledRegion = ((GuardedRegion)r).Disabled; ((GuardedRegion)r).Disabled = true; } } Spawn(); } }