public static void Reset() { intro = false; kitchen = false; street = false; mansion = false; breakf = false; sneakUse = false; fakeUse = false; timeUse = false; hideUse = false; p.invReset(); IntroScene iScene = new IntroScene(); iScene.Intro(); }
public static void Main(string[] args) { //Console.WriteLine prints to the console Console.WriteLine("Welcome to Picky Pocket's Quest For Greatness. \r\n" + "This is a text adventure! Make sure to type commands to progress the story.\r\n" + "Items you can interact, locations you can visit, and action you can take with will be CAPITALIZED. \r\n" + "Enjoy! \r\n \r\n" + "====================== "); //Calls the Intro Scene IntroScene iScene = new IntroScene(); //Create intro Scene iScene.Intro(); //Call Intro Method of intro scene if (kitchen == true) { //If Intro Scene is done KitchenScene kScene = new KitchenScene(); //Create kitchen Scene kScene.Kitchen(); //Call kitchen Method of Kitchen scene } if (street == true) { //If Kitchen Scene is done StreetScene sScene = new StreetScene(); //Create Street scene sScene.Street(); //Call Street Method of Street Scene } }