protected override void OnCreate() { base.OnCreate(); inter = IntervalCheckerInitializer.InitializedChecker(IntervalTime, setChecked: true); retryInter = IntervalCheckerInitializer.InitializedChecker(1.0f, setChecked: true); }
protected override void OnCreate() { base.OnCreate(); factoryGroup = GetEntityQuery( ComponentType.ReadWrite <UnitFactory.Component>(), ComponentType.ReadOnly <UnitFactory.HasAuthority>(), ComponentType.ReadWrite <ResourceComponent.Component>(), ComponentType.ReadOnly <ResourceComponent.HasAuthority>(), ComponentType.ReadOnly <BaseUnitStatus.Component>(), ComponentType.ReadOnly <Position.Component>(), ComponentType.ReadOnly <StrongholdSight.Component>(), ComponentType.ReadOnly <SpatialEntityId>() ); factoryInter = IntervalCheckerInitializer.InitializedChecker(1.0f); factoryAction = FactoryQuery; checkerGroup = GetEntityQuery( ComponentType.ReadWrite <UnitFactory.Component>(), ComponentType.ReadOnly <UnitFactory.HasAuthority>(), ComponentType.ReadOnly <BaseUnitStatus.Component>() ); checkerInter = IntervalCheckerInitializer.InitializedChecker(1.5f); checkAction = CheckQuery; }
protected override void OnCreate() { base.OnCreate(); group = GetEntityQuery( ComponentType.ReadWrite <RecoveryComponent.Component>(), ComponentType.ReadOnly <BaseUnitStatus.Component>(), ComponentType.ReadOnly <Transform>(), ComponentType.ReadOnly <SpatialEntityId>() ); inter = IntervalCheckerInitializer.InitializedChecker(time); }
protected override void OnCreate() { base.OnCreate(); group = GetEntityQuery( ComponentType.ReadOnly <PlayerInfo.Component>(), ComponentType.ReadOnly <Transform>() ); interClient = IntervalCheckerInitializer.InitializedChecker(this.IntervalTime, setChecked: true); action = Query; }
protected override void OnCreate() { base.OnCreate(); unitGroup = GetEntityQuery( ComponentType.ReadWrite <BaseUnitHealth.Component>(), ComponentType.ReadOnly <BaseUnitHealth.HasAuthority>(), ComponentType.ReadOnly <BaseUnitStatus.Component>(), ComponentType.ReadOnly <Transform>() ); inter = IntervalCheckerInitializer.InitializedChecker(1.0f / frequency); }
protected override void OnCreate() { base.OnCreate(); group = GetEntityQuery( ComponentType.ReadWrite <VirtualTroop.Component>(), ComponentType.ReadOnly <VirtualTroop.HasAuthority>(), ComponentType.ReadOnly <Transform>(), ComponentType.ReadOnly <BaseUnitStatus.Component>(), ComponentType.ReadOnly <SpatialEntityId>() ); inter = IntervalCheckerInitializer.InitializedChecker(1.0f); }
protected override void OnCreate() { base.OnCreate(); group = GetEntityQuery( ComponentType.ReadWrite <Rigidbody>(), ComponentType.ReadOnly <UnitTransform>(), ComponentType.ReadOnly <BaseUnitStatus.Component>(), ComponentType.ReadOnly <BuildingData>() ); inter = IntervalCheckerInitializer.InitializedChecker(period); action = Query; }
protected override void OnCreate() { base.OnCreate(); group = GetEntityQuery( ComponentType.ReadWrite <ResourceComponent.Component>(), ComponentType.ReadOnly <ResourceComponent.HasAuthority>(), ComponentType.ReadWrite <ResourceSupplyer.Component>(), ComponentType.ReadOnly <BaseUnitStatus.Component>(), ComponentType.ReadOnly <SpatialEntityId>() ); inter = IntervalCheckerInitializer.InitializedChecker(time); }
protected override void OnCreate() { base.OnCreate(); group = GetEntityQuery( ComponentType.ReadWrite <ArmyCloud.Component>(), ComponentType.ReadOnly <ArmyCloud.HasAuthority>(), ComponentType.ReadWrite <Position.Component>(), ComponentType.ReadOnly <Position.HasAuthority>(), ComponentType.ReadOnly <BaseUnitStatus.Component>(), ComponentType.ReadOnly <SpatialEntityId>() ); inter = IntervalCheckerInitializer.InitializedChecker(1.0f); }
protected override void OnCreate() { base.OnCreate(); group = GetEntityQuery( ComponentType.ReadWrite <StrategyOrderManager.Component>(), ComponentType.ReadOnly <StrategyOrderManager.HasAuthority>(), ComponentType.ReadOnly <BaseUnitStatus.Component>(), ComponentType.ReadOnly <SpatialEntityId>() ); inter = IntervalCheckerInitializer.InitializedChecker(1.0f); action = Query; }
protected override void OnCreate() { base.OnCreate(); group = GetEntityQuery( ComponentType.ReadWrite <CommanderAction.Component>(), ComponentType.ReadOnly <CommanderAction.HasAuthority>(), ComponentType.ReadOnly <CommanderTeam.Component>(), ComponentType.ReadOnly <BaseUnitStatus.Component>(), ComponentType.ReadOnly <BaseUnitTarget.Component>(), ComponentType.ReadOnly <Transform>(), ComponentType.ReadOnly <SpatialEntityId>() ); inter = IntervalCheckerInitializer.InitializedChecker(period); }
protected override void OnCreate() { base.OnCreate(); movementGroup = GetEntityQuery( ComponentType.ReadOnly <UnitTransform>(), ComponentType.ReadWrite <MovementData>(), ComponentType.ReadWrite <NavPathData>(), ComponentType.ReadOnly <BaseUnitSight.Component>(), ComponentType.ReadOnly <BaseUnitStatus.Component>(), ComponentType.ReadOnly <SpatialEntityId>() ); intervalMovement = IntervalCheckerInitializer.InitializedChecker(periodMovement); deltaTime = Time.ElapsedTime; movementQuery = MovementQuery; }
protected override void OnCreate() { base.OnCreate(); group = GetEntityQuery( ComponentType.ReadWrite <StrongholdSight.Component>(), ComponentType.ReadOnly <StrongholdSight.HasAuthority>(), ComponentType.ReadWrite <BaseUnitStatus.Component>(), ComponentType.ReadOnly <BaseUnitStatus.HasAuthority>(), ComponentType.ReadOnly <HexFacility.Component>(), ComponentType.ReadOnly <Transform>(), ComponentType.ReadOnly <SpatialEntityId>() ); inter = IntervalCheckerInitializer.InitializedChecker(period); action = Query; portalUpdateSytem = World.GetExistingSystem <StrategyHexAccessPortalUpdateSystem>(); }
protected override void OnCreate() { base.OnCreate(); group = GetEntityQuery( ComponentType.ReadWrite <BaseUnitSight.Component>(), ComponentType.ReadOnly <BaseUnitSight.HasAuthority>(), ComponentType.ReadWrite <UnitActionData>(), ComponentType.ReadOnly <BaseUnitStatus.Component>(), ComponentType.ReadWrite <BaseUnitTarget.Component>(), ComponentType.ReadOnly <BaseUnitTarget.HasAuthority>(), ComponentType.ReadOnly <Transform>(), ComponentType.ReadOnly <SpatialEntityId>() ); inter = IntervalCheckerInitializer.InitializedChecker(frequency); action = Query; }
protected override void OnCreate() { base.OnCreate(); portalGroup = GetEntityQuery( ComponentType.ReadWrite <StrategyHexAccessPortal.Component>(), ComponentType.ReadOnly <StrategyHexAccessPortal.HasAuthority>() ); facilityGroup = GetEntityQuery( ComponentType.ReadOnly <HexFacility.Component>(), ComponentType.ReadOnly <BaseUnitStatus.Component>(), ComponentType.ReadOnly <SpatialEntityId>() ); interAccess = IntervalCheckerInitializer.InitializedChecker(frequencyManager); portalQuery = PortalQuery; facilityQuery = FacilityQuery; }
protected override void OnCreate() { base.OnCreate(); commanderGroup = GetEntityQuery( ComponentType.ReadWrite <CommandersManager.Component>(), ComponentType.ReadOnly <CommandersManager.HasAuthority>(), ComponentType.ReadOnly <BaseUnitStatus.Component>(), ComponentType.ReadOnly <Position.Component>(), ComponentType.ReadOnly <SpatialEntityId>() ); strongholdGroup = GetEntityQuery( ComponentType.ReadOnly <StrongholdStatus.Component>(), ComponentType.ReadOnly <BaseUnitStatus.Component>(), ComponentType.ReadOnly <Position.Component>(), ComponentType.ReadOnly <SpatialEntityId>() ); inter = IntervalCheckerInitializer.InitializedChecker(10.0f); }
protected bool CheckTime(ref IntervalChecker inter) { return(inter.CheckTime(this.CurrentTime)); }
private void FactoryQuery(Unity.Entities.Entity entity, ref UnitFactory.Component factory, ref ResourceComponent.Component resource, ref BaseUnitStatus.Component status, ref Position.Component position, ref StrongholdSight.Component sight, ref SpatialEntityId entityId) { if (status.State != UnitState.Alive) { return; } if (UnitUtils.IsBuilding(status.Type) == false) { return; } if (status.Order == OrderType.Idle) { return; } FollowerOrder?f_order = null; SuperiorOrder?s_order = null; TeamOrder? team_order = null; TurretOrder? turret_order = null; FactoryOrderType orderType = FactoryOrderType.None; if (factory.SuperiorOrders.Count > 0) { s_order = factory.SuperiorOrders[0]; orderType = FactoryOrderType.Superior; } else if (factory.FollowerOrders.Count > 0) { f_order = factory.FollowerOrders[0]; orderType = FactoryOrderType.Follower; } else if (factory.TeamOrders.Count > 0) { team_order = factory.TeamOrders[0]; orderType = FactoryOrderType.Team; } else if (factory.TurretOrders.Count > 0) { turret_order = factory.TurretOrders[0]; orderType = FactoryOrderType.Turret; } if (orderType == FactoryOrderType.None) { return; } // calc time cost int resourceCost; float timeCost; if (CalcOrderCost(out resourceCost, out timeCost, f_order, s_order, team_order) == false) { return; } //Debug.LogFormat("ResourceCost:{0} TimeCost:{1}", resourceCost, timeCost); if (factory.CurrentType == FactoryOrderType.None) { if (resource.Resource < resourceCost) { //Debug.LogFormat("ResourcePoor:{0}", resource.Resource); return; } factory.ProductInterval = IntervalCheckerInitializer.InitializedChecker(timeCost); factory.CurrentType = orderType; resource.Resource -= resourceCost; } factoryInter = factory.ProductInterval; if (CheckTime(ref factoryInter) == false) { return; } Coordinates?random = null; if (sight.StrategyVector.Side != UnitSide.None) { random = GetEmptyCoordinates(entityId.EntityId, position.Coords, sight.StrategyVector.Vector, height_buffer, factory.Containers); } if (random == null) { //Debug.LogFormat("There is no Empty"); return; } //Debug.LogFormat("CreateUnit!"); factory.ProductInterval = factoryInter; var coords = random.Value;//GetEmptyCoordinates(entityId.EntityId, position.Coords, height_buffer, factory.Containers); EntityTemplate template = null; bool finished = false; UnitType type = UnitType.None; if (s_order != null) { template = CreateSuperior(factory.SuperiorOrders, coords, out finished); type = UnitType.Commander; } else if (f_order != null) { template = CreateFollower(factory.FollowerOrders, coords, f_order.Value.Customer, out finished); type = UnitType.Soldier; } if (template != null) { var request = new WorldCommands.CreateEntity.Request ( template, context: new ProductOrderContext() { f_order = f_order, s_order = s_order, type = type, strongholdId = entityId.EntityId, container = new UnitContainer(coords.ToFixedPointVector3(), ContainerState.Created) } ); this.CommandSystem.SendCommand(request); } else if (team_order != null) { CreateTeam(factory.TeamOrders, status.Side, entityId.EntityId, coords, out finished); } else if (turret_order != null) { // todo turret } if (finished) { factory.CurrentType = FactoryOrderType.None; } }
public EntityQuerySet(EntityQuery query, float inter, double current = double.MinValue) { this.group = query; this.inter = IntervalCheckerInitializer.InitializedChecker(inter); this.deltaTime = current; }
protected void UpdateLastChecked(ref IntervalChecker inter) { inter.UpdateLastChecked(this.CurrentTime); }